public void StartFishing(Vector3 position, FishPool fishPool, Player player) { FishSize newFishSize = fishPool.RandomFishSize; Fish fish = fishFactory.CreateFish(newFishSize, GetFishTemplate(newFishSize)); PlayerStats stats = player.GetPlayerStats(); Inventory inventory = player.GetPlayerInventory(); GameObject fishingTargetPrefab = GameObject.Instantiate(_fishingTargetPrefab, position, Quaternion.identity); FishingTarget fishingTarget = fishingTargetPrefab.GetComponent <FishingTarget>(); if (fishingTarget != null) { } bool canPlayerCatchFish = CanPlayerCatchFish(fish, stats); Debug.Log("Start Fishing :: FishName: " + fish.Size + ", CaughtFish: " + canPlayerCatchFish); if (canPlayerCatchFish) { stats.AddExperience(FishingHelper.calculateFishExperience(fishPool, fish, stats)); InventoryObject fishInventoryObject = new InventoryObject(fish); bool collectedCollectable = inventory.AddItem(fishInventoryObject); Debug.Log(collectedCollectable ? "Success for inventoryplacement" : "Failure for inventoryplacement"); } }
private void CreateAndAddFish(FishSetting setting) { FishController fishController = fishFactory.CreateFish(setting).GetComponent <FishController>(); FishControllerList.Add(fishController); }