public void dealDamage(float damage) { health -= damage; checkDeath(); if (!bleeding) { bleeding = true; StartCoroutine(bleed()); ai.changeState(FishAI.states.fleeing); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Spear") { ai.changeState(FishAI.states.scared); } }