void Start() { m_Fish1Move = Fish1.transform.GetComponent <Fish1Move>(); m_RedNeedle = Resources.Load("RedNeedle") as GameObject; m_Pill = Resources.Load("Pill") as GameObject; BulletBox = GameObject.Find("BulletBox"); fishATK = GameObject.Find("AudioBox").GetComponent <Audio>().m_FishATK; flg = 0; }
// Use this for initialization void Start() { m_Fish1Move = Fish1.transform.GetComponent <Fish1Move>(); m_Time = Time.time; }