Esempio n. 1
0
        protected override void Initialize()
        {
            base.Initialize();

            // Setup the window to be a quarter the size of the desktop.
            windowWidth  = GraphicsDevice.DisplayMode.Width / 2;
            windowHeight = GraphicsDevice.DisplayMode.Height / 2;

            // Setup frame buffer.
            graphics.SynchronizeWithVerticalRetrace = false;
            graphics.PreferredBackBufferWidth       = windowWidth;
            graphics.PreferredBackBufferHeight      = windowHeight;
            graphics.PreferMultiSampling            = true;
            graphics.ApplyChanges();

            // Initially enable the diffuse color map texture.
            enableColorMap = true;

            // Initially enable parallax mapping.
            enableParallax = true;

            // Initial position for text rendering.
            fontPos = new Vector2(1.0f, 1.0f);

            // Setup the camera.

            camera.Acceleration = new Vector3(
                CAMERA_ACCELERATION_X,
                CAMERA_ACCELERATION_Y,
                CAMERA_ACCELERATION_Z);
            camera.VelocityWalking = new Vector3(
                CAMERA_VELOCITY_X,
                CAMERA_VELOCITY_Y,
                CAMERA_VELOCITY_Z);
            camera.VelocityRunning = new Vector3(
                camera.VelocityWalking.X * CAMERA_RUNNING_MULTIPLIER,
                camera.VelocityWalking.Y * CAMERA_RUNNING_JUMP_MULTIPLIER,
                camera.VelocityWalking.Z * CAMERA_RUNNING_MULTIPLIER);
            camera.Perspective(
                CAMERA_FOVX,
                (float)windowWidth / (float)windowHeight,
                CAMERA_ZNEAR, CAMERA_ZFAR);

            // Initialize the weapon matrices.
            weaponTransforms  = new Matrix[weapon.Bones.Count];
            weaponWorldMatrix = Matrix.Identity;

            // Get the initial keyboard state.
            currentKeyboardState = Keyboard.GetState();



            PCinput = new SystemInput.PCinput();

            List <Bullets.Basic> bulletList = new List <Bullets.Basic>();
        }