// Use this for initialization void Start() { combat = GameObject.FindObjectOfType <Combat>(); main = GameObject.FindObjectOfType <Main>(); screenBounds = main.screenBounds; fcc = GameObject.FindObjectOfType <FirstCityConstructed>(); }
// Use this for initialization void Start() { combat = GameObject.FindObjectOfType <Combat>(); fcc = GameObject.FindObjectOfType <FirstCityConstructed>(); resetUI = GameObject.FindObjectOfType <ResetUI>(); screenBounds = GameObject.FindObjectOfType <Main>().screenBounds; }
// Use this for initialization void Start() { combat = GameObject.FindObjectOfType <Combat>(); fcc = GameObject.FindObjectOfType <FirstCityConstructed>(); resetUI = GameObject.FindObjectOfType <ResetUI>(); main = GameObject.FindObjectOfType <Main>(); }