public Player(string name, int maxHp, int currentHp, int exp, int level, int fightSkill, List <Item> items) { this.currentLocation = FirstCity.getFirstCity(); this.equippedWeapon = new BasicSword(); this.name = name; this.maxHp = maxHp; this.currentHp = currentHp; this.exp = exp; this.level = level; this.fightSkill = fightSkill; this.items = items; calculateMinAtk(); calculateMaxAtk(); }
public List <Location> getAllLocations() { List <Location> locations = new List <Location>(); locations.Add(FirstCity.getFirstCity()); locations.Add(new SewerSub1()); locations.Add(SewerSub2.getSewerSub2()); locations.Add(OakForest.getOakForest()); locations.Add(LeakDesert.getLeakDesert()); return(locations); }