Esempio n. 1
0
 void TakeFiringDamage()
 {
     if (firingDebuff != null)
     {
         TakeDamage(Time.deltaTime * firingDebuff.damagePerSecond);
         firingDebuff.timer -= Time.deltaTime;
         if (firingDebuff.timer <= 0)
         {
             firingDebuff = null;
         }
     }
 }
Esempio n. 2
0
    public void TakeFiringDebuff(FiringCube fc)
    {
        FiringDebuff newFiringDebuf = new FiringDebuff
        {
            attackType      = fc.attackType,
            damagePerSecond = fc.damagePerSecond,
            duration        = fc.duration,
            timer           = fc.duration
        };

        if (firingDebuff == null || newFiringDebuf > firingDebuff)
        {
            firingDebuff = newFiringDebuf;
        }
    }
Esempio n. 3
0
    void Start()
    {
        totalHp           = hp;
        currentSpeed      = speed;
        stunned           = false;
        firingDebuff      = null;
        slowDebuff        = null;
        stunDebuff        = null;
        hpSlider          = GetComponentInChildren <Slider>();
        agent             = GetComponent <NavMeshAgent>();
        agent.speed       = currentSpeed;
        agent.destination = GameObject.Find("End").GetComponent <Transform>().position;

        gameManager.SubscribeEnemyKilled(this);
        gameManager.SubscribeEnemyReach(this);
        Player.currentPlayer.SubscribeEnemyKilled(this);
    }