// Use this for initialization void Start() { fireflySystem = GameObject.Find("FireflySystem").GetComponent <FireflySystem>(); levelRatingDisplay = GameObject.Find("LevelRatingDisplay").GetComponent <LevelRatingDisplay>(); if (fireflySystem == null) { Debug.Log("Firefly System not found."); } if (levelRatingDisplay == null) { Debug.Log("Level Rating Display not found."); } }
void Start() { fireflySystem = GameObject.Find("FireflySystem").GetComponent <FireflySystem>(); }