public void InitializeAnalytics() { if (!base.Inited) { FirebaseAnalytics.SetAnalyticsCollectionEnabled(enabled: true); FirebaseAnalytics.SetUserId(PlayerData.Instance.PlayerId); PersistentSingleton <IAPService> .Instance.IAPValidated.Subscribe(delegate { LogPurchaseEvent(); }); PersistentSingleton <IAPService> .Instance.IAPInvalidated.Subscribe(delegate { LogInvalidPurchaseEvent(); }); base.Inited = true; } }
// Start is called before the first frame update void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else { Destroy(gameObject); } Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); }); //Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; //Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; }
internal override void Initialize() { if (!frameworkValues.UseFirebase) { Status = ServiceStatus.Off; return; } ownInterstitial = Master.Resolve <FirebaseOwnInterstitial>(); this.Log("[FIREBASE] Initializing Firebase...", LogLevel.FrameworkInfo); FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == DependencyStatus.Available) { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); Firebase.Messaging.FirebaseMessaging.TokenRegistrationOnInitEnabled = false; Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; this.Log("[FIREBASE] Initialization completed.", LogLevel.FrameworkInfo); Status = ServiceStatus.Initialized; LogEvent("firebase_started"); if (frameworkValues.UseOwnIntertital) { InitializeRemoteConfig(); FetchDataAsync(); } } else { this.Log("[FIREBASE] Initialization failed. DependencyStatus: " + dependencyStatus, LogLevel.FrameworkErrorInfo); Status = ServiceStatus.FailedToInitialize; ownInterstitial.OnFirebaseInitializationFailed(); } }); }
protected override bool AdapterInit(SDKAdapterConfig adapterConfig) { //Android 版 Firebase Unity SDK 需要使用 Google Play 服务。您必须先将 Google Play 服务更新为最新版本,然后才能使用该 SDK。 Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your application class. // app = Firebase.FirebaseApp.DefaultInstance; // Set a flag here to indicate whether Firebase is ready to use by your app. FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); //firebase初始化成功后调用FirebaseRemote //FirebaseRemoteMgr.Instance.Init(); //FirebaseAnalytics.SetUserId("my_user"); // Set default session duration values. //FirebaseAnalytics.SetMinimumSessionDuration(new TimeSpan(0, 0, 10)); //FirebaseAnalytics.SetSessionTimeoutDuration(new TimeSpan(0, 30, 0)); //FirebaseAnalytics.SetUserId(userid_af); // FirebaseAnalytics.SetUserProperty("userID", ""); if (m_AdapterConfig.isDebugMode) { Log.I("FirebaseAnalysisAdapter init success"); } InitSuccess = true; } else { Log.E(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. InitSuccess = false; } }); return(true); }
public static void Setup(string userId) { DebugLog.Normal("Firebase Analytics : データ収集を有効化します"); FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); #if UNITY_ANDROID FirebaseAnalytics.SetUserProperty( "OS", "Android"); #elif UNITY_IOS FirebaseAnalytics.SetUserProperty( "OS", "iOS"); #else FirebaseAnalytics.SetUserProperty( "OS", "Other"); #endif FirebaseAnalytics.SetSessionTimeoutDuration(new TimeSpan(0, 30, 0)); FirebaseAnalytics.SetUserId(userId); }
// Start is called before the first frame update void Start() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); }); /*#if PLATFORM_ANDROID * * if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead) || !Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite)) * { * Permission.RequestUserPermission(Permission.ExternalStorageWrite); * * } * #endif*/ _auth = FirebaseAuth.DefaultInstance; FirebaseAuth.DefaultInstance.StateChanged += HandleAuthStateChanged; }
public static void Initialize() { if (!FrameworkValues.UseFirebase) { return; } FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == DependencyStatus.Available) { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); Firebase.Messaging.FirebaseMessaging.TokenRegistrationOnInitEnabled = false; Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; FirebaseIsReady = true; LogEvent("game_started"); if (FrameworkValues.UseOwnIntertital) { InitializeRemoteConfig(); FetchDataAsync(); } } else { FirebaseIsReady = false; FirebaseInitFailed = true; Debug.LogError("FazApp: Could not resolve all Firebase dependencies: " + dependencyStatus); return; } }); }
// Start is called before the first frame update async void Start() { if (MainController.init == false) { var dependencyStatus = await FirebaseApp.CheckAndFixDependenciesAsync(); if (dependencyStatus == DependencyStatus.Available) { OnFirebaseInitialized.Invoke(); } //below this comment is additional code, added to the original await FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(continuationAction: task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); }); MainController.init = true; } }
//in order for a player to connect to the database, make sure this step happens first to set up the database instance public void CheckForDependencies() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; //Checks to make sure Database is ready to go if (dependencyStatus == DependencyStatus.Available) { //Setting up the Default Instance for the Database app = FirebaseApp.DefaultInstance; app.SetEditorDatabaseUrl("https://monster-defender.firebaseio.com/"); FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); Test(); } else { Debug.LogError(string.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); }
private static int authPhases = 0;//1=authenticated; 0=none; -1=trying public static void Setup() { if (setupReady) { return; } FirebaseApp.LogLevel = LogLevel.Debug; FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task => { var dependencyStatus = task.Result; if (dependencyStatus == DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your application class. FirebaseApp app = FirebaseApp.DefaultInstance; // Set a flag here to indicate whether Firebase is ready to use by your app. setupReady = true; // user default SetUserId(Application.buildGUID); //analytics FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); FirebaseAnalytics.SetSessionTimeoutDuration(new TimeSpan(0, 30, 0)); // listeners DynamicLinks.DynamicLinkReceived += OnDynamicLink; } else { Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } } ); }
public static void InitialiseFirebase() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == DependencyStatus.Available) { Debug.Log($"Firebase active."); FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); app = FirebaseApp.DefaultInstance; fireBaseActive = true; } else { Debug.LogError($"Could not resolve all Firebase dependencies: {dependencyStatus}. Firebase inactive"); app = null; fireBaseActive = false; } }); }
void Start() { Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your application class. // app = Firebase.FirebaseApp.DefaultInstance; // Set a flag here to indicate whether Firebase is ready to use by your app. } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; }
/// <summary> /// Custom Session tracking, backup of Firebase default (tracks when Analytics singleton inits). /// </summary> public static void OnSession() { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); TrackEvent(FirebaseCustomEventNames.EventSessionInit); }
private void FBAInitialize() { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); firebaseInitialized = true; }
// Update is called once per frame void InitializeFirebase() { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); FirebaseAnalytics.SetMinimumSessionDuration(new TimeSpan(0, 0, 10)); FirebaseAnalytics.SetCurrentScreen("Main menu", "main screen"); }
// Start is called before the first frame update void Start() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(continuationAction: task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); }); }
public static void InitializeFirebase(Action <FirebaseStatus> status = null, bool initRemote = false) { #if USE_FIREBASE if (instance == null) { status?.Invoke(FirebaseStatus.Faulted); Debug.LogError("[Firebase] NULL"); return; } if (DependencyStatus == DependencyStatus.Available && Status != FirebaseStatus.Initialized && Status != FirebaseStatus.Initialing) { try { Status = FirebaseStatus.Initialing; Debug.Log("[Firebase] Initialize " + Status); try { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); Debug.Log("[Firebase] Analytics " + "Initialized"); } catch (FirebaseException ex) { Debug.LogError("[Firebase] Analytics " + "Initialized " + ex.Message); } catch (Exception ex) { Debug.LogError("[Firebase] Analytics " + "Initialized " + ex.Message); } try { //FirebaseMessaging.TokenReceived += OnTokenReceived; //FirebaseMessaging.MessageReceived += OnMessageReceived; ////FirebaseMessaging.SubscribeAsync(topic).ContinueWith(task => ////{ //// LogTaskCompletion(task, "[Firebase] SubscribeAsync"); ////}); //// This will display the prompt to request permission to receive //// notifications if the prompt has not already been displayed before. (If //// the user already responded to the prompt, thier decision is cached by //// the OS and can be changed in the OS settings). //FirebaseMessaging.RequestPermissionAsync().ContinueWith(task => //{ // LogTaskCompletion(task, "[Firebase] RequestPermissionAsync"); //}); Debug.Log("[Firebase] Messaging " + "Initialized"); } catch (FirebaseException ex) { Debug.LogError("[Firebase] Messaging " + "Initialized " + ex.Message); } catch (Exception ex) { Debug.LogError("[Firebase] Messaging " + "Initialized " + ex.Message); } try { // if (initRemote) // { // if (defaultRemoteConfig != null && defaultRemoteConfig.Count > 0) // { // FirebaseRemoteConfig.SetDefaults(defaultRemoteConfig); // ConfigSettings remoteSettings = FirebaseRemoteConfig.Settings; // remoteSettings.IsDeveloperMode = isDebugMode; // Debug.Log("[Firebase] RemoteConfig " + "Initialized"); // } // else // { // Debug.LogError("defaultRemoteConfig NULL or EMPTY! Please set defaultRemoteConfig befor call Init"); // } // } } catch (FirebaseException ex) { Debug.LogError("[Firebase] RemoteConfig " + "Initialized " + ex.Message); } catch (Exception ex) { Debug.LogError("[Firebase] RemoteConfig " + "Initialized " + ex.Message); } Status = FirebaseStatus.Initialized; Debug.Log("[Firebase] Status " + Status); status?.Invoke(Status); } catch (FirebaseException ex) { Status = FirebaseStatus.UnkownError; Debug.LogError("[Firebase] Initialize " + Status + "\n" + ex.Message); status?.Invoke(Status); } catch (Exception ex) { Status = FirebaseStatus.UnkownError; Debug.LogError("[Firebase] Initialize " + Status + "\n" + ex.Message); status?.Invoke(Status); } } else { Debug.Log("[Firebase] Initialize again " + Status); status?.Invoke(Status); } #endif }
// Enable or disable analytics collection (enabled by default) public static void SetAnalyticsEnabled(bool wantEnabled) { #if analytics FirebaseAnalytics.SetAnalyticsCollectionEnabled(wantEnabled); #endif }