// Start is called on initialization void Start() { fireTrigger = GetComponentInChildren <FireTriggerScript> (); health = GetComponent <Health> (); health.DamageTakenListener += this.OnDamageTaken; }
// Start is called on initialization void Start() { fireTrigger = GetComponentInChildren<FireTriggerScript> (); health = GetComponent<Health> (); health.DamageTakenListener += this.OnDamageTaken; }