public void SendStoneEffects(StoneEffect mStoneEffect, int effHue, Mobile m) { if (effHue > 0) effHue--; //Adjust the friggin hue to match true effect color switch (mStoneEffect) { //[s7] case StoneEffect.Gate: Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x1FCB, 10, 14, effHue, 0, 0x1FCB, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x20E); m.Frozen = true; Timer.DelayCall(TimeSpan.FromSeconds(0.65), new TimerStateCallback(InternalShowGate), new object[] { m, effHue }); Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(InternalHideGate), new object[] { m, effHue }); break; //[/s7] case StoneEffect.FlameStrike1: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); break; case StoneEffect.FlameStrike3: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); break; case StoneEffect.Snow: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x376A, 15, effHue, 0); //0x47D ); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 492); break; case StoneEffect.FlameStrikeLightningBolt: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendBoltEffect(m, true, 0); break; case StoneEffect.Sparkle1: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x375A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); break; case StoneEffect.Sparkle3: Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z - 1), m.Map, 0x373A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); break; case StoneEffect.Explosion: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); break; case StoneEffect.ExplosionLightningBolt: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendBoltEffect(m, true, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); break; case StoneEffect.DefaultRunUO: Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 7), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 3), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3728, 13, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x228); break; case StoneEffect.Glow: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x37C4, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1E2); break; case StoneEffect.PoisonField: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x3915, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x231); break; case StoneEffect.Fireball: Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 10), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x15E); break; case StoneEffect.FireStorm1: //Added By Nitewender (further modifed by me to carry color effect to timer m.PlaySound(520); m.PlaySound(525); m.Hidden = !m.Hidden; Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 0, 1); m_Timer.Start(); break; case StoneEffect.FireStorm2: //CEO Using above idea, this one does the firestorm outside->in m.PlaySound(520); m.PlaySound(525); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 5, -1); m_Timer.Start(); break; } }
public void SendStoneEffects(StoneEffect mStoneEffect, int effHue, Mobile m) { if (effHue > 0) { effHue--; //Adjust the friggin hue to match true effect color } switch (mStoneEffect) { //[s7] case StoneEffect.Gate: Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x1FCB, 10, 14, effHue, 0, 0x1FCB, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x20E); m.Frozen = true; Timer.DelayCall(TimeSpan.FromSeconds(0.65), new TimerStateCallback(InternalShowGate), new object[] { m, effHue }); Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(InternalHideGate), new object[] { m, effHue }); break; //[/s7] case StoneEffect.FlameStrike1: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); break; case StoneEffect.FlameStrike3: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); break; case StoneEffect.Snow: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x376A, 15, effHue, 0); //0x47D ); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 492); break; case StoneEffect.FlameStrikeLightningBolt: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendBoltEffect(m, true, 0); break; case StoneEffect.Sparkle1: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x375A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); break; case StoneEffect.Sparkle3: Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z - 1), m.Map, 0x373A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); break; case StoneEffect.Explosion: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); break; case StoneEffect.ExplosionLightningBolt: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendBoltEffect(m, true, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); break; case StoneEffect.DefaultRunUO: Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 7), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 3), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3728, 13, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x228); break; case StoneEffect.Glow: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x37C4, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1E2); break; case StoneEffect.PoisonField: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x3915, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x231); break; case StoneEffect.Fireball: Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 10), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x15E); break; case StoneEffect.FireStorm1: //Added By Nitewender (further modifed by me to carry color effect to timer m.PlaySound(520); m.PlaySound(525); m.Hidden = !m.Hidden; Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); this.m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 0, 1); this.m_Timer.Start(); break; case StoneEffect.FireStorm2: //CEO Using above idea, this one does the firestorm outside->in m.PlaySound(520); m.PlaySound(525); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); this.m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 5, -1); this.m_Timer.Start(); break; case StoneEffect.RedSparkle: Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1f7); break; case StoneEffect.RedSparkle2: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1E0); break; case StoneEffect.Marchenzio1: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x376A, 15, effHue, 0); //0x47D ); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 492); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendBoltEffect(m, true, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x375A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x373A, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z - 1), m.Map, 0x373A, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x213); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendBoltEffect(m, true, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z - 4), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 7), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 3), m.Map, 0x3728, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3728, 13, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x228); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x37C4, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1E2); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 11), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 8), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z + 10), m.Map, 0x36D4, 13, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x15E); m.PlaySound(520); m.PlaySound(525); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 5, m.Y - 5, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 5, m.Y + 5, m.Z), m.Map, 0x3709, 17, effHue, 0); this.m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 5, -1); this.m_Timer.Start(); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1f7); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x374A, 15); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x1E0); m.Hidden = !m.Hidden; break; case StoneEffect.Hell: Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z + 6), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x3709, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x208); Effects.SendBoltEffect(m, true, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z + 1), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x36BD, 15, effHue, 0); Effects.SendBoltEffect(m, true, 0); Effects.PlaySound(new Point3D(m.X, m.Y, m.Z), m.Map, 0x307); m.PlaySound(520); m.PlaySound(525); Effects.SendLocationEffect(new Point3D(m.X + 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X - 1, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y + 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y - 1, m.Z), m.Map, 0x3709, 17, effHue, 0); Effects.SendLocationEffect(new Point3D(m.X, m.Y, m.Z), m.Map, 0x3709, 17, effHue, 0); this.m_Timer = new FireStormTimer(DateTime.Now, m, effHue, 0, 1); this.m_Timer.Start(); break; } }