Esempio n. 1
0
    private void AIShoot()
    {
        if (FireSound != null)
        {
            FireSound.Play();
        }

        Vector3 point = gameObject.transform.forward;

        Vector3 StartingPoint;

        if (ShootingZone != null)
        {
            StartingPoint = ShootingZone.transform.position;
        }
        else
        {
            StartingPoint = gameObject.transform.position;
        }

        CmdShoot(point, StartingPoint);
    }
Esempio n. 2
0
 public void Update(GameTime time)
 {
     if (KeyboardHelper.KeyPressed(Keys.Escape))
     {
         paused = !paused;
         if (paused)
         {
             return;
         }
     }
     heatMap.UpdateBegin(time);
     winTimer.Update(time);
     fireSndTimer.Update(time);
     fireExtSndTimer.Update(time);
     if (winTimer.HasTick())
     {
         if (game.LevelSelectScreen.Progress < levelId)
         {
             game.LevelSelectScreen.Progress = levelId;
         }
         game.ChangeScreen(game.LevelEndScreen.SetWin(true));
     }
     else if (gameObjectInstances.Where(inst => !inst.IsDestroyed).Sum(inst => inst.Type.Cost) < startingCost / 3 || player.IsDead)
     {
         game.ChangeScreen(game.LevelEndScreen.SetWin(false));
     }
     foreach (var inst in gameObjectInstances)
     {
         inst.Update(time, heatMap, partSystem, this);
     }
     foreach (var inst in gameObjectInstances)
     {
         inst.UpdateFromHeatmap(heatMap);
     }
     partSystem.Update(time);
     foreach (var agent in partSystem.GetAgents())
     {
         var c = agent.CollisionMask;
         foreach (var inst in gameObjectInstances)
         {
             if (inst.IsBurning && inst.CollidesWith(c))
             {
                 inst.Extinguish(agent.Type);
             }
         }
         heatMap.CoolDown(new Point(c.X, c.Y));
         if (wallColliders.Any(w => w.CollidesWith(c)))
         {
             agent.Kill();
         }
     }
     player.Update(time, heatMap, partSystem);
     if (gameObjectInstances.Any(inst => inst.IsBurning))
     {
         winTimer.Reset();
     }
     if (fireSndTimer.HasTick())
     {
         var b = Math.Min(2000f, gameObjectInstances.Sum(inst => inst.Burning));
         if (b > 0)
         {
             FireSound.Play(b / 2000f, 0f, 0f);
         }
     }
     fireSndTimer.TakeTicks();
     fireExtSndTimer.TakeTicks();
 }