//public bool crawl = false; void Awake() { knifeCollider.gameObject.SetActive(false); pv = GetComponent <PhotonView>(); if (pv.isMine) { //rader.playerPos = tr; ps = GetComponent <PlayerState>(); sbm = GetComponentInChildren <StateBarManager>(); rb = GetComponent <Rigidbody>(); om = GetComponent <OptionManager>(); fs = GetComponent <FireScript>(); cc = GetComponent <CheckCollider>(); Camera.main.GetComponent <CameraControl>().Player = this.gameObject; Camera.main.GetComponent <CameraControl>().enabled = true; } else { //anim = null; scopeOverlay = null; cameraTransform = null; camPivot = null; //rb.isKinematic = true; //this.enabled = false; } }
void Update() { if (Input.GetKey(KeyCode.Z) && transform.position == pos && transform.position.y < 4) { // Up pos += Vector3.up; } if (Input.GetKey(KeyCode.S) && transform.position == pos && transform.position.y > 0) { // Down pos += Vector3.down; } transform.position = Vector3.MoveTowards(transform.position, pos, Time.deltaTime * speed); // Move there // 5 - Shooting bool shoot = Input.GetKey(KeyCode.Space); //shoot |= Input.GetButtonDown("Fire2"); if (shoot) { FireScript weapon = GetComponent <FireScript>(); if (weapon != null) { // false because the player is not an enemy weapon.Attack(false); } } // ... }
// Start is called before the first frame update void Start() { myFireScript = GetComponentInChildren <FireScript>(); //hämtar skriptet FireScript HP = 5; Debug.Log("Jag hann inte lägga till en startsärm där kontrollerna beskrivs."); Debug.Log("Jump with space; walk with A and D or leftArrow and rightArrow."); Debug.Log("Fire with F or leftControl; switch weapon with TAB"); Debug.Log("Sprint with SHIFT"); }
private void OnTriggerEnter2D(Collider2D collision) { FireScript fire = collision.gameObject.GetComponent <FireScript>(); if (fire != null) { Destroy(fire.gameObject); } }
private void Awake() { LockCursor(); InventoryObj = GameObject.Find("Inventory"); pv = GetComponent <PhotonView>(); ps = GetComponent <PlayerState>(); fireScript = GetComponent <FireScript>(); suc = GetComponentInChildren <ScopeUiControl>(); //cameraControlScript = GetComponentInChildren<CameraControl>(); }
void Start() { isBurning = false; isBroken = false; fountainScript = null; isFurniture = type == TaskType.Furniture; isNPC = type == TaskType.NPC; isInteractable = false; taskCollider = GetComponent <Collider2D>(); taskRenderer = GetComponent <SpriteRenderer>(); originalSize = taskRenderer.bounds.size; if (type == TaskType.Sweep) { interactCollider = GetComponent <BoxCollider2D>(); } else { interactCollider = GetComponent <CircleCollider2D>(); } animator = GetComponent <Animator>(); if (type == TaskType.Fire) { fireScript = GetComponent <FireScript>(); } MyGameManager.Instance.addTask(this); duration = duration / 2; initialDuration = duration; if (isFurniture) { animator.SetInteger("Furniture", (int)furnitureType); if (canLeak()) { fountainScript = gameObject.AddComponent <FountainScript>(); fountainGO = Instantiate(Resources.Load("WaterFountain"), transform.position, Quaternion.identity) as GameObject; Bounds bounds = fountainGO.GetComponent <SpriteRenderer>().bounds; fountainGO.transform.position += new Vector3(0, bounds.extents.y / 3); fountainGO.SetActive(false); fountainScript.enabled = false; } } if (isNPC) { animator.SetInteger("NPC", (int)NPCType); enemyAI = GetComponent <EnemyAI>(); } initForLevel(); }
// Use this for initialization void OnTriggerEnter(Collider other) { if (!other.isTrigger && !other.CompareTag("Propellant") && !other.CompareTag("Player")) { Destroy(this.gameObject); } if (other.CompareTag("Fire")) { FireScript fs = other.GetComponent <FireScript>(); fs.Quench(damage); } }
void Awake() { pv = GetComponent <PhotonView>(); if (pv.isMine) { ps = GetComponent <PlayerState>(); om = GetComponent <OptionManager>(); idb = GetComponentInChildren <ItemDatabase>(); iv = GetComponentInChildren <Inventory>(); fs = GetComponent <FireScript>(); menuPos = GameObject.Find("MenuPos"); sbm = GetComponentInChildren <StateBarManager>(); } pickUpAnimCheck = false; }
// Update is called once per frame void Update() { TIMER -= Time.deltaTime; if (TIMER <= 0) { Destroy(gameObject); GameObject s = LevelArray.createObject(x, y, fire, 0); LevelArray.level[x, y] = new ArrayClass(ArrayTypes.FIRECROSS, s); FireScript f = (FireScript)s.GetComponent("FireScript"); f.remaining = owner.BOMBSTR; f.xDir = 0; f.yDir = 0; owner.BOMBCNT++; } }
// Update is called once per frame void Update() { _animator.SetFloat("player_speed", Mathf.Abs(Input.GetAxis("Horizontal"))); float x = Input.GetAxis("Horizontal"); float y = Input.GetAxis("Vertical"); _movement = new Vector2( playerSpeed.x * x, playerSpeed.y * y ); if (Input.GetButtonDown("Fire1") || Input.GetButtonDown("Fire2")) { FireScript script = GetComponent <FireScript>(); if (script != null) { script.Fire(false); } } var dist = (transform.position - Camera.main.transform.position).z; var leftBorder = Camera.main.ViewportToWorldPoint( new Vector3(0, 0, dist) ).x; var rightBorder = Camera.main.ViewportToWorldPoint( new Vector3(1, 0, dist) ).x; var topBorder = Camera.main.ViewportToWorldPoint( new Vector3(0, 0.05f, dist) ).y; var bottomBorder = Camera.main.ViewportToWorldPoint( new Vector3(0, 0.7f, dist) ).y; transform.position = new Vector3( Mathf.Clamp(transform.position.x, leftBorder, rightBorder), Mathf.Clamp(transform.position.y, topBorder, bottomBorder), transform.position.z ); }
private void createFire(int i, int j, int x, int y, int rot) { if (x + i >= 0 && x + i < 11 && y + j >= 0 && y + j < 11) { if (LevelArray.level[x + i, y + j].Type == ArrayTypes.EMPTY) { GameObject o; if (remaining == 1) { o = fireend; } else { o = fire; } GameObject s = LevelArray.createObject(x + i, y + j, o, rot); LevelArray.level[x + i, y + j] = new ArrayClass(ArrayTypes.FIRE, s); FireScript f = (FireScript)s.GetComponent("FireScript"); f.remaining = remaining - 1; f.xDir = i; f.yDir = j; } else if (LevelArray.level[x + i, y + j].Type == ArrayTypes.FIRE) { GameObject s = LevelArray.createObject(x + i, y + j, firecross, rot); LevelArray.level[x + i, y + j] = new ArrayClass(ArrayTypes.FIRECROSS, s); FireScript f = (FireScript)s.GetComponent("FireScript"); f.remaining = remaining - 1; f.xDir = i; f.yDir = j; } else if (LevelArray.level[x + i, y + j].Type == ArrayTypes.BLOCK) { BlockScript b = (BlockScript)LevelArray.level[x + i, y + j].Obj.GetComponent("BlockScript"); b.hit = true; } else if (LevelArray.level[x + i, y + j].Type == ArrayTypes.BOMB) { BombScript b = (BombScript)LevelArray.level[x + i, y + j].Obj.GetComponent("BombScript"); b.TIMER = 0; } } }
void Awake() { pv = GetComponent <PhotonView>(); camCon = Camera.main.GetComponent <CameraControl>(); optionManager = GetComponent <OptionManager>(); charMove = GetComponent <CharacterMove>(); fireScript = GetComponent <FireScript>(); currHp = Constants.initHp; renderers = GetComponentsInChildren <MeshRenderer>(); skinRenderers = GetComponentsInChildren <SkinnedMeshRenderer>(); colliders = GetComponentsInChildren <Collider>(); canvas = GetComponentsInChildren <Canvas>(); checkColliderCs = GetComponent <CheckCollider>(); sbm = GetComponentInChildren <StateBarManager>(); if (!pv.isMine) { otherUIobj.SetActive(false); gameOverUIobj.SetActive(false); deathCamPivot.SetActive(false); } }
// Update is called once per frame void Update() { if (currentHealth <= 0) { currentLives -= 1; shipAnimator.SetTrigger("DeathAnimTrigger"); fireEffect = FindObjectOfType <FireScript>(); if (fireEffect != null) { fireEffect.DestroyFire(); } playerShoot = FindObjectOfType <PlayerAttack>(); if (playerShoot != null) { playerShoot.Destroy(); } //GameEventScript.current.playerDeath(); //Destroy(gameObject); } }
// Update is called once per frame void Update() { //numberOfKeys.text = keys.ToString(); if (Input.GetKeyDown(KeyCode.Mouse0)) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; if (Physics.Raycast(ray, out hit, length)) { if (hit.collider.CompareTag("Door")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } if (Inventory.keys[doorScript.index] == true) { doorScript.ChangeDoorState(); FindObjectOfType <AudioManager>().Play("OpenDoor"); } else { FindObjectOfType <AudioManager>().Play("LockedDoor"); } //Debug.Log("Colidi"); //player.ChangeCameraStateTrue(); } else if (hit.collider.CompareTag("FinalDoor")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } if (Inventory.keys[doorScript.index] == true && soundEmitter >= 4 && imagePuzzle.valorFinal == 5) { doorScript.ChangeDoorState(); FindObjectOfType <AudioManager>().Play("OpenDoor"); } else { FindObjectOfType <AudioManager>().Play("LockedDoor"); if (!textIsOnScreen) { textIsOnScreen = true; finalDoorText.SetActive(true); StartCoroutine(WaitForSec()); } } Debug.Log("Colidi"); //player.ChangeCameraStateTrue(); } else if (hit.collider.CompareTag("Key")) { Inventory.keys[hit.collider.GetComponent <KeyScript>().index] = true; if (!textIsOnScreen) { textIsOnScreen = true; uiObject.SetActive(true); StartCoroutine("WaitForSec"); } //Debug.Log("ColidiCarai"); //Destroy(gameObject); FindObjectOfType <AudioManager>().Play("GetKey"); KeyScript keyScript = hit.collider.transform.GetComponent <KeyScript>(); keyScript.DestroyKey(); keys++; } //Interactable intercactable = hit.collider.GetComponent<Interactable>(); else if (hit.collider.CompareTag("AnimInteractable")) { PlayAnimation animation = hit.collider.transform.GetComponent <PlayAnimation>(); animation.AnimPlay(); Debug.Log("TaFuncionando"); //Não ta funcionando ;-; T-T } else if (hit.collider.CompareTag("Sink") && isCarryingWater == false) { if (waterIsWorking) { isCarryingWater = true; Debug.Log("PEGUEI A AGUA"); if (!textIsOnScreen) { textIsOnScreen = true; uiObject2.SetActive(true); StartCoroutine("WaitForSec"); } glassIcon.SetActive(true); trigger2.SetActive(true); } else { if (!textIsOnScreen) { textIsOnScreen = true; uiObject3.SetActive(true); StartCoroutine("WaitForSec"); } } } else if (hit.collider.CompareTag("Fire")) { if (isCarryingWater == true) { FireScript fireParticles = hit.collider.transform.GetComponent <FireScript>(); fireParticles.DestroyFire(); Debug.Log("APAGUEI O FOGO"); glassIcon.SetActive(false); xGlassIcon.SetActive(true); fireplaceKey.SetActive(true); isCarryingWater = false; } else { if (!textIsOnScreen) { textIsOnScreen = true; text3.SetActive(true); StartCoroutine("WaitForSec"); } } } else if (hit.collider.CompareTag("Regulator") && waterIsWorking == false) { waterIsWorking = true; Debug.Log("LIGUEI O REGISTRO"); if (!textIsOnScreen) { textIsOnScreen = true; text.SetActive(true); StartCoroutine("WaitForSec"); } kitchenTable.SetActive(true); normalTable.SetActive(false); kitchenWater.SetActive(true); //PoisonedWaterScript blackWater = hit.collider.transform.GetComponent<PoisonedWaterScript>(); //blackWater.DestroyWater(); //Debug.Log("RIP AGUA DA MORTE"); //waterTankKey.SetActive(true); //normalWater.SetActive(true); //fallingWater.SetActive(true); } else if (hit.collider.CompareTag("PoisonedWater")) { if (waterIsWorking) { PoisonedWaterScript blackWater = hit.collider.transform.GetComponent <PoisonedWaterScript>(); blackWater.DestroyWater(); Debug.Log("RIP AGUA DA MORTE"); waterTankKey.SetActive(true); normalWater.SetActive(true); fallingWater.SetActive(true); } else { if (!textIsOnScreen) { textIsOnScreen = true; text2.SetActive(true); StartCoroutine("WaitForSec"); } } } else if (hit.collider.CompareTag("MovableFloor")) { FloorScript floor = hit.collider.transform.GetComponent <FloorScript>(); floor.DestroyFloor(); //secretCompartmentKey.SetActive(true); } else if (hit.collider.CompareTag("Text")) { PrintMessage text = hit.collider.transform.GetComponent <PrintMessage>(); if (!textIsOnScreen) { textIsOnScreen = true; text.ShowText(); StartCoroutine(WaitForSec()); } //text.TextOnScreen(); } // if (hit.collider.gameObject.name == "Boiler") // { // boiler.SetActive(false); //} else if (hit.collider.CompareTag("RightDoor")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } else { doorScript.PuzzleDoor(); pm.canMove = false; StartCoroutine(WrongDoorEvent()); FindObjectOfType <AudioManager>().Play("OpenDoor"); FindObjectOfType <AudioManager>().Play("Right"); doorScript.ChangeGroup(); } //player.ChangeCameraStateTrue(); } else if (hit.collider.CompareTag("WrongDoor")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } else { Debug.Log(pm.transform.position); doorScript.PuzzleDoor(); pm.canMove = false; StartCoroutine(WrongDoorEvent()); FindObjectOfType <AudioManager>().Play("OpenDoor"); FindObjectOfType <AudioManager>().Play("Wrong"); //pm.SetPlayerSpeed(5); } //player.ChangeCameraStateTrue(); } else if (hit.collider.CompareTag("SoundPuzzle")) { Inventory.soundPuzzleObjects[hit.collider.GetComponent <SoundPuzzleScript>().index] = true; SoundPuzzleScript soundPuzzle = hit.collider.transform.GetComponent <SoundPuzzleScript>(); soundPuzzle.ActivateIcon(); soundPuzzle.AddIndex(); soundPuzzle.DestroyObject(); uiObject4.SetActive(true); FindObjectOfType <AudioManager>().Play("GetKey"); StartCoroutine("WaitForSec"); // soundEmitter++; } else if (hit.collider.CompareTag("NoiseEmitter")) { NoiseEmitterScript noiseEmitterScript = hit.collider.transform.GetComponent <NoiseEmitterScript>(); if (noiseEmitterScript == null) { return; } if (Inventory.soundPuzzleObjects[noiseEmitterScript.index] == true) { soundEmitter++; noiseEmitterScript.ActivateObject(); print(soundEmitter); FindObjectOfType <AudioManager>().Play("Right"); } } // =======================Xylophone======================== if (hit.collider.name == "XyloA") { FindObjectOfType <AudioManager>().Play("XyloA"); } if (hit.collider.name == "XyloB") { FindObjectOfType <AudioManager>().Play("XyloB"); } if (hit.collider.name == "XyloC") { FindObjectOfType <AudioManager>().Play("XyloC"); } if (hit.collider.name == "XyloD") { FindObjectOfType <AudioManager>().Play("XyloD"); } if (hit.collider.name == "XyloE") { FindObjectOfType <AudioManager>().Play("XyloE"); } if (hit.collider.name == "XyloF") { FindObjectOfType <AudioManager>().Play("XyloF"); } if (hit.collider.name == "XyloG") { FindObjectOfType <AudioManager>().Play("XyloG"); } } } if (soundEmitter == 4) { painting.SetActive(true); } }
// Use this for initialization void Awake() { defaultScale = transform.localScale; animator = GetComponentInChildren <Animator>(); fireScript = GetComponent <FireScript>(); }
public WorldData(ControllerScript controller) { time = controller.time; ambientTemperature = controller.ambientTemperature; playerTemperature = controller.playerTemperature; currentSeason = controller.currentSeason; currentDay = controller.currentDay; currentDayInSeason = controller.currentDayInSeason; health = controller.playerInventoryScript.GetComponent <PlayerScript> ().health; hunger = controller.playerInventoryScript.GetComponent <PlayerScript> ().hunger; happiness = controller.playerInventoryScript.GetComponent <PlayerScript> ().happiness; droppedItems = new SaveSystem.MyDroppedItem[controller.GetComponent <SaveSystemScript>().items.Length]; terrains = new SaveSystem.MyTerrain[controller.GetComponent <SaveSystemScript> ().terrains.Length]; buildings = new SaveSystem.Buildings.BasicBuildingSaveProperties[controller.GetComponent <SaveSystemScript>().buildings.Length]; mobs = new SaveSystem.Mobs.BasicMobAttributes[controller.GetComponent <SaveSystemScript>().mobs.Length]; playerPosition = new MyVector3(controller.playerInventoryScript.transform.position); playerInventory = new SerializedInventoryItem[controller.playerInventoryScript.playerInventory.Length]; for (int i = 0; i < playerInventory.Length; i++) { playerInventory [i] = controller.playerInventoryScript.playerInventory [i].convertToSave(); } for (int i = 0; i < droppedItems.Length; i++) { if (controller.GetComponent <SaveSystemScript> ().items [i] != null) { droppedItems [i] = new SaveSystem.MyDroppedItem(controller.GetComponent <SaveSystemScript> ().items [i].transform.GetChild(0).GetComponent <DroppedItemScript> ().myValue.name, controller.GetComponent <SaveSystemScript> ().items [i].transform.GetChild(0).GetComponent <DroppedItemScript> ().myValue.quantity, new MyVector3(controller.GetComponent <SaveSystemScript> ().items [i].transform.position)); } } for (int i = 0; i < terrains.Length; i++) { if (controller.GetComponent <SaveSystemScript> ().terrains [i] != null) { GameObject terrain = controller.GetComponent <SaveSystemScript> ().terrains [i]; terrains [i] = new SaveSystem.MyTerrain(terrain.GetComponent <TerrainScript> ().terrainName, terrain.transform.position); } } for (int i = 0; i < mobs.Length; i++) { if (controller.GetComponent <SaveSystemScript> ().mobs [i] != null) { GameObject mob = controller.GetComponent <SaveSystemScript> ().mobs [i]; if (mob.GetComponent <PassiveFourLegs> () != null) { mobs [i] = new SaveSystem.Mobs.BasicMobAttributes(mob.GetComponent <PassiveFourLegs>().mobName, mob.GetComponent <PassiveFourLegs> ().health, mob.GetComponent <PassiveFourLegs> ().maxHealth, mob.transform.position, mob.transform.eulerAngles); } else if (mob.GetComponent <Sheep> () != null) { mobs [i] = new SaveSystem.Mobs.Sheep(mob.GetComponent <Sheep>().mobName, mob.GetComponent <Sheep> ().health, mob.GetComponent <Sheep> ().maxHealth, mob.transform.position, mob.transform.eulerAngles); } } } for (int i = 0; i < buildings.Length; i++) { if (controller.GetComponent <SaveSystemScript> ().buildings [i] != null) { GameObject building = controller.GetComponent <SaveSystemScript> ().buildings [i]; TreeScript treeScript = null; BoulderScript boulderScript = null; GrassScript grassScript = null; BushScript bushScript = null; BerryBushScript berryBushScript = null; FireScript fireScript = null; GroundFoodScript naturalFoodScript = null; if (building.GetComponent <TreeScript> () != null) { treeScript = building.GetComponent <TreeScript> (); } if (building.GetComponent <BoulderScript> () != null) { boulderScript = building.GetComponent <BoulderScript> (); } if (building.GetComponent <GrassScript> () != null) { grassScript = building.GetComponent <GrassScript> (); } if (building.GetComponent <BushScript> () != null) { bushScript = building.GetComponent <BushScript> (); } if (building.GetComponent <BerryBushScript> () != null) { berryBushScript = building.GetComponent <BerryBushScript> (); } if (building.GetComponent <FireScript> () != null) { fireScript = building.GetComponent <FireScript> (); } if (building.GetComponent <GroundFoodScript> () != null) { naturalFoodScript = building.GetComponent <GroundFoodScript> (); } if (treeScript != null || boulderScript != null) { //natural barriers if (treeScript != null) { buildings [i] = new SaveSystem.Buildings.NaturalBarriers("tree", treeScript.transform.position, treeScript.transform.eulerAngles, treeScript.health); } else if (boulderScript != null) { buildings [i] = new SaveSystem.Buildings.NaturalBarriers("boulder", boulderScript.transform.position, boulderScript.transform.eulerAngles, boulderScript.health); } } else if (grassScript != null || bushScript != null || berryBushScript != null) { if (grassScript != null) { buildings [i] = new SaveSystem.Buildings.NaturalCrops("grassPatch", grassScript.transform.position, grassScript.transform.eulerAngles, grassScript.cut, grassScript.growTimer); } if (bushScript != null) { buildings [i] = new SaveSystem.Buildings.NaturalCrops("bush", bushScript.transform.position, bushScript.transform.eulerAngles, bushScript.cut, bushScript.growTimer); } else if (berryBushScript != null) { buildings [i] = new SaveSystem.Buildings.NaturalCrops("berryBush", berryBushScript.transform.position, berryBushScript.transform.eulerAngles, berryBushScript.cut, berryBushScript.growTimer); } } else if (fireScript != null) { buildings [i] = new SaveSystem.Buildings.Campfire("campfire", fireScript.transform.position, fireScript.transform.eulerAngles, fireScript.fuel); } else if (naturalFoodScript != null) { buildings [i] = new SaveSystem.Buildings.BasicBuildingSaveProperties(naturalFoodScript.buildingIDName, naturalFoodScript.transform.position, naturalFoodScript.transform.eulerAngles); } } } }
// Add/remove fires + NPCs public void AddFireScript(FireScript f) { fireList.Add(f); }
public void RemoveFireScript(FireScript f) { fireList.Remove(f); }
//private void FixedUpdate() //{ // if (levelPassed){ // Debug.Log("Level Passed"); // } //} private void OnTriggerEnter2D(Collider2D collision) { // If the collision object is a gem, picks it up and marks the // gem boolean as true. GemScript gem = collision.gameObject.GetComponent <GemScript>(); if (gem != null) { power_acquired = true; Animator goalAni = goal.GetComponent <Animator>(); if (goalAni != null) { goalAni.SetBool("goalReached", true); } // TODO implement what happens when power_acquired is true. Destroy(gem.gameObject); } // If the player touches the goal, first check if player has the gem // If the player has the gem, then level is cleared. // If not, then throw some kind of message to remind player to pick // up the gem. GoalScript goal1 = collision.gameObject.GetComponent <GoalScript>(); if (goal1 != null) { if (power_acquired) { Collider2D goalCol = goal.GetComponent <Collider2D>(); // TODO Player animation of goal reached levelPassed = true; goalCol.enabled = false; } } // If the player touches hell fire before the player successfully // kills it with water, the player dies. Instantly. FireScript fire = collision.gameObject.GetComponent <FireScript>(); if (fire != null) { GetComponent <HealthScript>() .Damage(GetComponent <HealthScript>().hp); foreach (GameObject heart in hearts) { if (heart != null) { Destroy(heart); } } } // Checks if the player bumps into an enemy and reduces hp for both // sides accordingly. bool damagePlayer = false; EnemyScript enemy = collision.gameObject.GetComponent <EnemyScript>(); if (enemy != null) { HealthScript enemyHealth = enemy.GetComponent <HealthScript>(); if (enemyHealth != null) { enemyHealth.Damage(1); } damagePlayer = true; } if (damagePlayer) { HealthScript playerHealth = this.GetComponent <HealthScript>(); if (playerHealth != null) { playerHealth.Damage(1); // Destroys one heart if player is damaged by 1. Destroy(hearts[playerHealth.hp]); } } }
void Awake() { Instance = this; }