Esempio n. 1
0
 public FireMarioState(Mario mario)
 {
     this.mario               = mario;
     this.mario.PoweredUp     = true;
     this.mario.SpriteFactory = FireMarioFactory.GetInstance();
     this.mario.UpdateActionSprite();
 }
Esempio n. 2
0
 public void Setup()
 {
     FireMarioFactory.GetInstance().ChangeTexture(_costumes[Index].MarioTexture);
     Mario.GetInstance().UpdateActionSprite();
     ItemFactory.GetInstance().ChangeTexture(_costumes[Index].ItemTexture);
     Mario.GetInstance().GravityIntensity = _costumes[Index].MarioGravityIntensity;
     Mario.GetInstance().UpdateFireballsAndSword(_costumes[Index].ProjectileNum, _costumes[Index].ProjectileGravity,
                                                 _costumes[Index].ProjectileYBounceSpeed, _costumes[Index].ProjectileInitXSpeed,
                                                 _costumes[Index].ProjectileInitYSpeed, _costumes[Index].HasSword, _costumes[Index].SwordGravity);
     EffectsFactory.GetInstance().ChangeTexture(_costumes[Index].EffectsTexture);
 }
Esempio n. 3
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            if (!this.ShouldUpdate)
            {
                spriteBatch.Begin(samplerState: SamplerState.PointClamp);

                ISprite background = BackgroundFactory.GetInstance().CreateProduct(BackgroundTypes.BlackBackground);
                background.Draw(spriteBatch, new Color(100, 100, 100, 175), Point.Zero);

                int x = (VirtualWidth - pausedTexture.Width) / 2;
                int y = (VirtualHeight - pausedTexture.Height) / 5;

                spriteBatch.Draw(pausedTexture, new Rectangle(x, y, pausedTexture.Width, pausedTexture.Height), Color.White);

                Texture2D staticMario = ((Sprite) FireMarioFactory.GetInstance().CreateProduct(MarioTypes.IdleRight)).GetTexture();
                spriteBatch.Draw(staticMario, 
                                 new Vector2((float)((VirtualWidth - 96) * 0.5),
                                             (float)((VirtualHeight - 200) * 0.6)), 
                                 new Rectangle(new Point(384, 161), new Point(47, 80)), Color.White,
                                 0, Vector2.Zero, new Vector2(2, 2), SpriteEffects.None, 0f);

                SpriteFont font = this.Game.Content.Load<SpriteFont>("Font/Mario Game HUD Text");
                string name = CostumeChanger.GetInstance().CurrentName();

                Texture2D leftButton = Game.Content.Load<Texture2D>("Textures/Left");
                Texture2D rightButton = Game.Content.Load<Texture2D>("Textures/Right");

                spriteBatch.Draw(leftButton, new Vector2(125, 250), Color.White);
                spriteBatch.Draw(rightButton, new Vector2(325, 250), Color.White);

                Vector2 strSize = font.MeasureString(name);
                int strWidth = (int) Math.Round(strSize.X);
                int strHeight = (int)Math.Round(strSize.Y);
                Vector2 position = new Vector2
                {
                    X = ((float)(VirtualWidth - strWidth) / 2),
                    Y = ((float)(VirtualHeight - strHeight) / 2) + 125
                };
                spriteBatch.DrawString(font,
                                       string.Format(name),
                                       position,
                                       Color.White);

                spriteBatch.End();
            }

        }