Esempio n. 1
0
    void Start()
    {
        GameController.Instance.OnGameStateChange.AddListener(OnGameStateChange);
        bulletSpeed = GameController.Instance.CurrentGameSettings.bulletSpeed;
        reloadTime  = GameController.Instance.CurrentGameSettings.reloadTime;

        fireButton = FindObjectOfType <FireButtonController>();

        audioSource = GetComponent <AudioSource>();

        objectPool  = new List <GameObject>();
        usedObjects = new List <GameObject>();
    }
Esempio n. 2
0
 private void Start()
 {
     //m_FireButton = "Fire" + m_PlayerNumber;
     fireButton    = GameObject.Find("Fire button").GetComponent <FireButtonController>();
     m_ChargeSpeed = (m_MaxLaunchForce - m_MinLaunchForce) / m_MaxChargeTime;
 }