protected void Awake() { sprite = GetComponent <SpriteRenderer>(); fireBall = Resources.Load <FireBallController>("FireBall"); coin = Resources.Load <GameObject>("Coin"); health = Resources.Load <GameObject>("Health"); }
private void OnTriggerStay2D(Collider2D other) { FireBallController fireBall = other.GetComponent <FireBallController>(); if (fireBall) { lifes--; TimeDamageCount = DamageTime; Destroy(other.gameObject); if (lifes <= 0) { Destroy(gameObject, DamageTime); //рандомные деньги var random = Random.Range(1, 5); for (var i = 0; i < random; i++) { Instantiate(coin, new Vector3(Random.Range(transform.position.x - 2, transform.position.x + 2), -1F, 0F), Quaternion.identity); } //рандомные жизни if (random == 1 || random == 4) { Instantiate(health, new Vector3(Random.Range(transform.position.x - 2, transform.position.x + 2), -1F, 0F), Quaternion.identity); } SpecialEffectsHelper.Instance.Explosion(transform.position); } } }
private void OnTriggerEnter2D(Collider2D other) { FireBallController fireBall = other.GetComponent <FireBallController>(); if (fireBall) { GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 300)); health.TakeDamage(30); } BulletController bullet = other.GetComponent <BulletController>(); if (bullet) { GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 300)); health.TakeDamage(30); } if (other.tag == "Asteroid") { health.TakeDamage(30); } if (other.tag == "health") { health.AddHealth(25); Destroy(other.gameObject); } }
private void SetUpVariableFireBall(int viewId) { FireBallController fbc = PhotonView.Find(viewId).gameObject.GetComponent <FireBallController>(); fbc.CharId = photonView.viewID; fbc.Damage = _fb.Damage; }
private void Shoot() { Vector3 position = transform.position; position.y += 3.5F; position.x += 1F; FireBallController newFireBall = Instantiate(fireBall, position, fireBall.transform.rotation) as FireBallController; newFireBall.Direction = direction; }
protected override void cast() { steerToAim();//do better FireBallController f = Instantiate(fireballPrefab, transform.position + transform.forward, transform.rotation).GetComponent <FireBallController>(); f.initiator = this; manager.releaseAttackBlock(); }
public override IAbilityObject Execute(ShootObject t) { if (unlocked && (Utils.GetUnixTime() - coolDownTime) > cooldown) { GameObject go = UnityEngine.Object.Instantiate(t.projectilePrefab); FireBallController fb = go.GetComponent <FireBallController>(); fb.start = t.start.position; fb.end = t.end.position; fb.source = t.objectType; fb.ReleaseProjectile(); coolDownTime = Utils.GetUnixTime(); } return(t); }
// Generic Method to cast spell public void CastSpell(Spell spell) { photonView.RPC("PlayAnim", PhotonTargets.All, "Move|Cast"); if (spell is FireBall) { FireBallController fbc = CastFireBall(); if (fbc == null) { return; } photonView.RPC("SetUpVariableFireBall", PhotonTargets.All, fbc.photonView.viewID); _fb.CurrentCooldown = 0; } if (spell is FireNova) { FireNovaController fnc = CastFireNova(); photonView.RPC("SetUpVariableFireNova", PhotonTargets.All, fnc.photonView.viewID); _fn.CurrentCooldown = 0; } }
private void Awake() { SharedInstance = this; }