public void UseSkill3() { playerShooter.gun.gunAudioPlayer.PlayOneShot(playerShooter.gun.shotClip); for (int i = 0; i < skill3BallNum; i++) { GameObject _ball = Instantiate(fireBall, playerShooter.gun.muzzleFlash.transform.position + transform.forward * 2, Quaternion.identity); FireBall _fireBall = _ball.GetComponent <FireBall>(); _fireBall.SetVelocity(Camera.main.transform.forward, 0.3f); _fireBall.Set(skill3Damage); _fireBall.SetRemoveTime(2); } }