public GetFingerJointStretchMecanim ( int joint_type ) : float | ||
joint_type | int | |
return | float |
private void CheckGestures() { //This method checks if the trigger is pressed to to dath the angles of the index finger are analyzed FingerModel finger = hand_model.fingers[1]; float f2 = finger.GetFingerJointStretchMecanim(1); //Debug.Log("f1 "+f1+" f2 "+f2+" f3 "+f3); //78.0 limit value. if (f2 < -78.0f & ready_to_shoot) { Debug.Log("Shooting"); ready_to_shoot = false; FireArm arm = fire_arms[0].GetComponent <FireArm>(); arm.TriggerFire(); } if (f2 > -68.0f) { ReadyToShoot(); } }