Esempio n. 1
0
    void UpdatePerFinger()
    {
        for (int i = 0; i < FingerGestures.Instance.MaxFingers && i < MaxSimultaneousGestures; ++i)
        {
            FingerGestures.Finger finger = FingerGestures.GetFinger(i);
            T gesture = Gestures[i];

            FingerGestures.FingerList touches = tempTouchList;
            touches.Clear();

            if (finger.IsDown)
            {
                touches.Add(finger);
            }

            if (gesture.State == GestureRecognitionState.Ready)
            {
                if (CanBegin(gesture, touches))
                {
                    Begin(gesture, 0, touches);
                }
            }

            UpdateGesture(gesture, touches);
        }
    }
Esempio n. 2
0
    public void Update()
    {
        // already updated this frame, skip
        if (lastUpdateFrame == Time.frameCount)
        {
            return;
        }

        lastUpdateFrame = Time.frameCount;

        fingersAdded.Clear();
        fingersRemoved.Clear();

        for (int i = 0; i < FingerGestures.Instance.MaxFingers; ++i)
        {
            FingerGestures.Finger finger = FingerGestures.GetFinger(i);

            if (finger.IsDown)
            {
                // new touch?
                if (!finger.WasDown)
                {
                    //Debug.Log( "ADDED " + finger );
                    fingersAdded.Add(finger);
                }
            }
            else
            {
                // lifted off finger
                if (finger.WasDown)
                {
                    //Debug.Log( "REMOVED " + finger );
                    fingersRemoved.Add(finger);
                }
            }
        }

        // remove fingers from clusters
        foreach (FingerGestures.Finger finger in fingersRemoved)
        {
            // update active clusters
            for (int i = clusters.Count - 1; i >= 0; --i)
            {
                Cluster cluster = clusters[i];

                if (cluster.Fingers.Remove(finger))
                {
                    // retire clusters that no longer have any fingers left
                    if (cluster.Fingers.Count == 0)
                    {
                        //Debug.Log( "Recycling cluster " + cluster.Id );

                        // remove from active clusters list
                        clusters.RemoveAt(i);

                        // move back to pool
                        clusterPool.Add(cluster);
                    }
                }
            }
        }

        // add new fingers
        foreach (FingerGestures.Finger finger in fingersAdded)
        {
            // try to add finger to existing cluster
            Cluster cluster = FindExistingCluster(finger);

            // no valid active cluster found for that finger, create a new cluster
            if (cluster == null)
            {
                cluster           = NewCluster();
                cluster.StartTime = finger.StarTime;
                //Debug.Log( "Created NEW cluster " + cluster.Id + " for " + finger );
            }
            else
            {
                //Debug.Log( "Found existing cluster " + cluster.Id + " for " + finger );
            }

            // add finger to selected cluster
            cluster.Fingers.Add(finger);
        }
    }