private void Awake()
        {
            m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>();

            m_udpHelper = GameObject.FindObjectOfType <UDPHelper>();
            m_appState  = GameObject.FindObjectOfType <AppState>();
        }
        private void Awake()
        {
            m_gameState = GameObject.FindObjectOfType <FlappyBirdGameState>();

            m_obstacleSpawner = GameObject.FindObjectOfType <ObstacleSpawnerController>();

            m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>();

            m_appState = GameObject.FindObjectOfType <AppState>();

            m_udpHelper = GameObject.FindObjectOfType <UDPHelper>();

            m_playerController = GameObject.FindObjectOfType <PlayerController>();
        }
        private void Awake()
        {
            m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>();

            m_appState = GameObject.FindObjectOfType <AppState>();

            m_udpHelper = GameObject.FindObjectOfType <UDPHelper>();

            m_inputValueSender = GameObject.FindObjectOfType <InputValueSender>();

            m_oscSend = GameObject.FindObjectOfType <OSC_Send>();

            m_keyManager = GameObject.FindObjectOfType <KeyManager>();
        }