private void Awake() { m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>(); m_udpHelper = GameObject.FindObjectOfType <UDPHelper>(); m_appState = GameObject.FindObjectOfType <AppState>(); }
private void Awake() { m_gameState = GameObject.FindObjectOfType <FlappyBirdGameState>(); m_obstacleSpawner = GameObject.FindObjectOfType <ObstacleSpawnerController>(); m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>(); m_appState = GameObject.FindObjectOfType <AppState>(); m_udpHelper = GameObject.FindObjectOfType <UDPHelper>(); m_playerController = GameObject.FindObjectOfType <PlayerController>(); }
private void Awake() { m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>(); m_appState = GameObject.FindObjectOfType <AppState>(); m_udpHelper = GameObject.FindObjectOfType <UDPHelper>(); m_inputValueSender = GameObject.FindObjectOfType <InputValueSender>(); m_oscSend = GameObject.FindObjectOfType <OSC_Send>(); m_keyManager = GameObject.FindObjectOfType <KeyManager>(); }