Esempio n. 1
0
    void Init()
    {
        InitInputProvider();

        fingerClusterManager = GetComponent <FingerClusterManager>();
        if (!fingerClusterManager)
        {
            fingerClusterManager = gameObject.AddComponent <FingerClusterManager>();
        }
    }
Esempio n. 2
0
    void Init()
    {
        if( adjustPixelScaleForRetinaDisplay && IsRetinaDisplay() )
            PixelDistanceScale = retinaPixelScale;

        InitInputProvider();

        fingerClusterManager = GetComponent<FingerClusterManager>();
        if( !fingerClusterManager )
            fingerClusterManager = gameObject.AddComponent<FingerClusterManager>();
    }
    protected virtual void Start()
    {
        if (!FingerGestures.Instance)
        {
            Debug.LogWarning("FingerGestures instance not found in current scene. Disabling recognizer: " + this);
            enabled = false;
            return;
        }

        if (!ClusterManager && SupportFingerClustering)
        {
            ClusterManager = GetComponent <FingerClusterManager>();

            if (!ClusterManager)
            {
                ClusterManager = FingerGestures.DefaultClusterManager;
            }
        }
    }