void OnDrag(DragGesture gesture) { if (!HomeBuildingManager.GetInstance().Contains(gesture.Selection)) { return; } //相机停止移动 FingerCamera.GetInstance().couldDrag = false; // first finger FingerGestures.Finger finger = gesture.Fingers[0]; if (gesture.Phase == ContinuousGesturePhase.Started) { dragFingerIndex = finger.Index; } else if (finger.Index == dragFingerIndex) // gesture in progress, make sure that this event comes from the finger that is dragging our dragObject { if (gesture.Phase == ContinuousGesturePhase.Updated) { //transform.position = ScreenPointToWorldPlane(gesture.Position); gesture.Selection.transform.position = ScreenPointToWorldPlane(gesture.Position); } else { dragFingerIndex = -1; FingerCamera.GetInstance().couldDrag = true; var gridPos = HomeGridManager.GetInstance().WorldPosToGridPos(gesture.Selection.transform.position); var cellCenter = HomeGridManager.GetInstance().GridPosToCellCenterInWorld(gridPos); //transform.position = cellCenter; gesture.Selection.transform.position = cellCenter; SoundManager.GetInstance().PlaySound("sound/build_pickup_05"); } } }
protected void OnLoadZooSceneFinished(Message msg) { cacheTrans = FingerCamera.GetInstance().cacheTrans; cacheCam = FingerCamera.GetInstance().cacheCam; crossPoint = FingerCamera.GetInstance().crossPoint; tryPoint = FingerCamera.GetInstance().tryPoint; moveToPoint = FingerCamera.GetInstance().moveToPoint; this.cacheTrans.position = editorInitPos; //FingerCamera.GetInstance().cacheTrans.position = editorInitPos; this.cacheCam.orthographicSize = this.maxOrthographicSize; //FingerCamera.GetInstance().cacheCam.orthographicSize = this.maxOrthographicSize; dragMoveTo = cacheTrans.position; LogWarp.LogFormat("camera {0}", GetLoadGroup()); if (LoadingMgr.Inst.runTimeLoaderType == RunTimeLoaderType.Game) { offset = (Config.globalConfig.getInstace().InitMaxGroupNum - GetLoadGroup()) * Config.globalConfig.getInstace().ZooPartResLen; gameCamLeftUpPos = editorCamLeftUpPos; gameCamLeftUpPos.x += offset; gameCamRightUpPos = editorCamRightUpPos; gameCamRightUpPos.x += offset; } cameraArea.Clear(); cameraArea.Add(Math_F.Vector3_2D(editorCamLeftDownPos)); cameraArea.Add(Math_F.Vector3_2D(gameCamLeftUpPos)); cameraArea.Add(Math_F.Vector3_2D(gameCamRightUpPos)); cameraArea.Add(Math_F.Vector3_2D(editorCamRightDownPos)); #if UNITY_EDITOR SetRange(); #else GameObject.Find("camer_range").SetActive(false); #endif }