protected internal virtual DetectorResult processFinderPatternInfo(FinderPatternInfo info) { FinderPattern topLeft = info.TopLeft; FinderPattern topRight = info.TopRight; FinderPattern bottomLeft = info.BottomLeft; float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft); if (moduleSize < 1.0f) { throw ReaderException.Instance; } int dimension = computeDimension(topLeft, topRight, bottomLeft, moduleSize); Version provisionalVersion = Version.getProvisionalVersionForDimension(dimension); int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7; AlignmentPattern alignmentPattern = null; // Anything above version 1 has an alignment pattern if (provisionalVersion.AlignmentPatternCenters.Length > 0) { // Guess where a "bottom right" finder pattern would have been float bottomRightX = topRight.X - topLeft.X + bottomLeft.X; float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y; // Estimate that alignment pattern is closer by 3 modules // from "bottom right" to known top left location float correctionToTopLeft = 1.0f - 3.0f/modulesBetweenFPCenters; var estAlignmentX = (int) (topLeft.X + correctionToTopLeft*(bottomRightX - topLeft.X)); var estAlignmentY = (int) (topLeft.Y + correctionToTopLeft*(bottomRightY - topLeft.Y)); // Kind of arbitrary -- expand search radius before giving up for (int i = 4; i <= 16; i <<= 1) { try { alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, i); break; } catch (ReaderException) { // try next round } } // If we didn't find alignment pattern... well try anyway without it } PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension); BitMatrix bits = sampleGrid(image, transform, dimension); ResultPoint[] points; if (alignmentPattern == null) { points = new ResultPoint[] {bottomLeft, topLeft, topRight}; } else { points = new ResultPoint[] {bottomLeft, topLeft, topRight, alignmentPattern}; } return new DetectorResult(bits, points); }
/// <summary> /// </summary> /// <returns>the 3 best <see cref="FinderPattern" />s from our list of candidates. The "best" are /// those that have been detected at least CENTER_QUORUM times, and whose module /// size differs from the average among those patterns the least /// </returns> private FinderPattern[][] selectMultipleBestPatterns() { List <FinderPattern> possibleCenters = PossibleCenters; int size = possibleCenters.Count; if (size < 3) { // Couldn't find enough finder patterns return(null); } /* * Begin HE modifications to safely detect multiple codes of equal size */ if (size == 3) { return(new FinderPattern[][] { new FinderPattern[] { possibleCenters[0], possibleCenters[1], possibleCenters[2] } }); } // Sort by estimated module size to speed up the upcoming checks possibleCenters.Sort(new ModuleSizeComparator()); /* * Now lets start: build a list of tuples of three finder locations that * - feature similar module sizes * - are placed in a distance so the estimated module count is within the QR specification * - have similar distance between upper left/right and left top/bottom finder patterns * - form a triangle with 90° angle (checked by comparing top right/bottom left distance * with pythagoras) * * Note: we allow each point to be used for more than one code region: this might seem * counterintuitive at first, but the performance penalty is not that big. At this point, * we cannot make a good quality decision whether the three finders actually represent * a QR code, or are just by chance layouted so it looks like there might be a QR code there. * So, if the layout seems right, lets have the decoder try to decode. */ List <FinderPattern[]> results = new List <FinderPattern[]>(); // holder for the results for (int i1 = 0; i1 < (size - 2); i1++) { FinderPattern p1 = possibleCenters[i1]; if (p1 == null) { continue; } for (int i2 = i1 + 1; i2 < (size - 1); i2++) { FinderPattern p2 = possibleCenters[i2]; if (p2 == null) { continue; } // Compare the expected module sizes; if they are really off, skip float vModSize12 = (p1.EstimatedModuleSize - p2.EstimatedModuleSize) / Math.Min(p1.EstimatedModuleSize, p2.EstimatedModuleSize); float vModSize12A = Math.Abs(p1.EstimatedModuleSize - p2.EstimatedModuleSize); if (vModSize12A > DIFF_MODSIZE_CUTOFF && vModSize12 >= DIFF_MODSIZE_CUTOFF_PERCENT) { // break, since elements are ordered by the module size deviation there cannot be // any more interesting elements for the given p1. break; } for (int i3 = i2 + 1; i3 < size; i3++) { FinderPattern p3 = possibleCenters[i3]; if (p3 == null) { continue; } // Compare the expected module sizes; if they are really off, skip float vModSize23 = (p2.EstimatedModuleSize - p3.EstimatedModuleSize) / Math.Min(p2.EstimatedModuleSize, p3.EstimatedModuleSize); float vModSize23A = Math.Abs(p2.EstimatedModuleSize - p3.EstimatedModuleSize); if (vModSize23A > DIFF_MODSIZE_CUTOFF && vModSize23 >= DIFF_MODSIZE_CUTOFF_PERCENT) { // break, since elements are ordered by the module size deviation there cannot be // any more interesting elements for the given p1. break; } FinderPattern[] test = { p1, p2, p3 }; ResultPoint.orderBestPatterns(test); // Calculate the distances: a = topleft-bottomleft, b=topleft-topright, c = diagonal FinderPatternInfo info = new FinderPatternInfo(test); float dA = ResultPoint.distance(info.TopLeft, info.BottomLeft); float dC = ResultPoint.distance(info.TopRight, info.BottomLeft); float dB = ResultPoint.distance(info.TopLeft, info.TopRight); // Check the sizes float estimatedModuleCount = (dA + dB) / (p1.EstimatedModuleSize * 2.0f); if (estimatedModuleCount > MAX_MODULE_COUNT_PER_EDGE || estimatedModuleCount < MIN_MODULE_COUNT_PER_EDGE) { continue; } // Calculate the difference of the edge lengths in percent float vABBC = Math.Abs((dA - dB) / Math.Min(dA, dB)); if (vABBC >= 0.1f) { continue; } // Calculate the diagonal length by assuming a 90° angle at topleft float dCpy = (float)Math.Sqrt((double)dA * dA + (double)dB * dB); // Compare to the real distance in % float vPyC = Math.Abs((dC - dCpy) / Math.Min(dC, dCpy)); if (vPyC >= 0.1f) { continue; } // All tests passed! results.Add(test); } // end iterate p3 } // end iterate p2 } // end iterate p1 if (results.Count != 0) { return(results.ToArray()); } // Nothing found! return(null); }
protected internal virtual DetectorResult ProcessFinderPatternInfo(FinderPatternInfo info) { FinderPattern topLeft = info.TopLeft; FinderPattern topRight = info.TopRight; FinderPattern bottomLeft = info.BottomLeft; float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft); if (moduleSize < 1.0f) { throw ReaderException.Instance; } int dimension = computeDimension(topLeft, topRight, bottomLeft, moduleSize); Version provisionalVersion = Version.getProvisionalVersionForDimension(dimension); int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7; AlignmentPattern alignmentPattern = null; // Anything above version 1 has an alignment pattern if (provisionalVersion.AlignmentPatternCenters.Length > 0) { // Guess where a "bottom right" finder pattern would have been float bottomRightX = topRight.X - topLeft.X + bottomLeft.X; float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y; // Estimate that alignment pattern is closer by 3 modules // from "bottom right" to known top left location //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" float correctionToTopLeft = 1.0f - 3.0f / modulesBetweenFPCenters; //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" int estAlignmentX = (int) (topLeft.X + correctionToTopLeft * (bottomRightX - topLeft.X)); //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" int estAlignmentY = (int) (topLeft.Y + correctionToTopLeft * (bottomRightY - topLeft.Y)); // Kind of arbitrary -- expand search radius before giving up for (int i = 4; i <= 16; i <<= 1) { try { //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, i); break; } catch (ReaderException) { // try next round } } // If we didn't find alignment pattern... well try anyway without it } PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension); BitMatrix bits = sampleGrid(_image, transform, dimension); ResultPoint[] points = alignmentPattern == null ? new ResultPoint[]{bottomLeft, topLeft, topRight} : new ResultPoint[]{bottomLeft, topLeft, topRight, alignmentPattern}; return new DetectorResult(bits, points); }