Esempio n. 1
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        public SSA <SYMBOL> Collapse(Func <SSA <SYMBOL>, int, int, bool> statesAreEquivalent)
        {
            /* map state to equivalency class representative */
            var stateMap = new Dictionary <int, int>();

            foreach (int state in States)
            {
                foreach (int repr in stateMap.Values.Distinct())    // search equivalency classes
                {
                    if (statesAreEquivalent(this, state, repr))
                    {
                        stateMap[state] = repr;  // add to equivalency class
                        break;
                    }
                }
                if (!stateMap.ContainsKey(state)) // equivalency class not found
                {
                    stateMap[state] = state;      // new equivalency class
                }
            }

            int initialState = stateMap[InitialState];
            var finalStates  = new Set <int>(FinalStates.Select(fs => stateMap[fs]));
            var moves        = new Set <Move <Predicate <SYMBOL> > >(Moves.Select(move =>
                                                                                  new Move <Predicate <SYMBOL> >(stateMap[move.SourceState], stateMap[move.TargetState], move.Label)
                                                                                  ));
            var alphabet = new Set <SYMBOL>(Alphabet);

            return(new SSA <SYMBOL>(initialState, finalStates, moves, alphabet));
        }
Esempio n. 2
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        private Grammar MakeGrammarLeft()
        {
            IDictionary <char, TerminalSymbol>     charTerminalMap     = Alphabet.ToDictionary(c => c, c => new TerminalSymbol(c));
            IDictionary <Label, NonTerminalSymbol> stateNonTerminalMap = States.ToDictionary(s => s, s => new NonTerminalSymbol(s));

            NonTerminalSymbol target = Grammar.GetNewNonTerminal(stateNonTerminalMap.Values);

            ISet <Rule> rules = new HashSet <Rule>();

            foreach (Transition transition in Transitions)
            {
                Chain chain = new Chain(
                    EnumerateHelper.Sequence <Symbol>(
                        stateNonTerminalMap[transition.CurrentState], charTerminalMap[transition.Symbol]
                        )
                    );

                rules.Add(new Rule(chain.AsSequence(), stateNonTerminalMap[transition.NextState]));
            }

            rules.Add(new Rule(Chain.Empty.AsSequence(), stateNonTerminalMap[InitialState]));

            IEnumerable <Chain> chains = FinalStates.Select(fs => new Chain(stateNonTerminalMap[fs].AsSequence()));

            rules.Add(new Rule(chains, target));

            return(new Grammar(rules, target));
        }
Esempio n. 3
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        public StateMachine Reorganize(IDictionary <Label, Label> map)
        {
            if (map == null)
            {
                throw new ArgumentNullException(nameof(map));
            }

            Label initialState = map[InitialState];
            IEnumerable <Label>      finalStates = FinalStates.Select(fs => map[fs]);
            IEnumerable <Transition> transitions = Transitions.Select(t => new Transition(map[t.CurrentState], t.Symbol, map[t.NextState]));

            return(new StateMachine(initialState, finalStates, transitions));
        }
Esempio n. 4
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        /// <summary>
        /// Normalizes state numbers to form sequence 0,1,2,... (initial state will be 0).
        /// </summary>
        public SST <SYMBOL> Normalize()
        {
            int id = 0;
            Dictionary <int, int> stateDict = States
                                              .OrderBy(state => state == InitialState ? -1 : Convert.ToInt32(IsFinalState(state)))
                                              .ToDictionary(state => state, state => id++);

            return(new SST <SYMBOL>(
                       stateDict[InitialState],
                       FinalStates.Select(state => stateDict[state]),
                       Moves.Select(move => new Move <Label <SYMBOL> >(
                                        stateDict[move.SourceState], stateDict[move.TargetState], move.Label)),
                       Alphabet,
                       Name,
                       StateNames == null ? null : StateNames.ToDictionary(item => stateDict[item.Key], item => item.Value)
                       ));
        }
Esempio n. 5
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        public StateMachine Minimize(
            Action <MinimizingBeginPostReport> onBegin       = null,
            Action <MinimizingIterationPostReport> onIterate = null,
            Action <bool> onEnd = null)
        {
            ILookup <Label, Transition> transitionsByCurrentState = Transitions.ToLookup(transition => transition.CurrentState);

            ISet <Label> nonFinalStates = new SortedSet <Label>(States);

            nonFinalStates.ExceptWith(FinalStates);

            SetsOfEquivalence setsOfEquivalence = new SetsOfEquivalence(
                EnumerateHelper.Sequence(
                    new SetOfEquivalence(nonFinalStates),
                    new SetOfEquivalence(FinalStates)
                    )
                );

            int i = 0;

            if (onBegin != null)
            {
                onBegin(new MinimizingBeginPostReport(setsOfEquivalence, i));
            }

            bool changed;

            do
            {
                changed = false;

                i++;

                List <SetOfEquivalence> buildingSetsOfEquivalence = new List <SetOfEquivalence>();

                List <SetOfEquivalenceTransition> setOfEquivalenceTransitions = new List <SetOfEquivalenceTransition>();

                IDictionary <Label, int> statesMap = GetStatesMap(setsOfEquivalence);

                foreach (SetOfEquivalence setOfEquivalence in setsOfEquivalence)
                {
                    IDictionary <ClassOfEquivalenceSet, ISet <Label> > classEquivalenceSetMap = new Dictionary <ClassOfEquivalenceSet, ISet <Label> >();

                    foreach (Label state in setOfEquivalence)
                    {
                        IDictionary <int, ISet <char> > groupMap = new Dictionary <int, ISet <char> >();

                        foreach (Transition transition in transitionsByCurrentState[state])
                        {
                            int groupNum = statesMap[transition.NextState];

                            ISet <char> equality;

                            if (groupMap.ContainsKey(groupNum))
                            {
                                equality = groupMap[groupNum];
                            }
                            else
                            {
                                groupMap[groupNum] = equality = new HashSet <char>();
                            }

                            equality.Add(transition.Symbol);
                        }

                        ClassOfEquivalenceSet classOfEquivalenceSet = new ClassOfEquivalenceSet(groupMap.Select(item => new ClassOfEquivalence(item.Key, item.Value)));

                        ISet <Label> states;

                        if (classEquivalenceSetMap.ContainsKey(classOfEquivalenceSet))
                        {
                            states = classEquivalenceSetMap[classOfEquivalenceSet];
                        }
                        else
                        {
                            classEquivalenceSetMap[classOfEquivalenceSet] = states = new HashSet <Label>();
                        }

                        states.Add(state);
                    }

                    foreach (KeyValuePair <ClassOfEquivalenceSet, ISet <Label> > entry in classEquivalenceSetMap)
                    {
                        SetOfEquivalence set = new SetOfEquivalence(entry.Value, entry.Key.Select(c => new SetOfEquivalenceTransition(c.Symbols, c.SetNum)));
                        buildingSetsOfEquivalence.Add(set);
                    }
                }

                SetsOfEquivalence nextSetsOfEquivalence = new SetsOfEquivalence(buildingSetsOfEquivalence);

                changed = setsOfEquivalence != nextSetsOfEquivalence;

                setsOfEquivalence = nextSetsOfEquivalence;

                if (onIterate != null)
                {
                    onIterate(new MinimizingIterationPostReport(setsOfEquivalence, i, !changed));
                }
            } while (changed);

            if (onEnd != null)
            {
                onEnd(setsOfEquivalence.Count != States.Count);
            }

            if (setsOfEquivalence.Count == States.Count)
            {
                return(this);
            }

            IDictionary <Label, Label> newStatesMap = GetOldNewStatesMap(setsOfEquivalence);

            ISet <Transition> transitions = Transitions.Select(item => new Transition(newStatesMap[item.CurrentState], item.Symbol, newStatesMap[item.NextState])).ToHashSet();

            ISet <Label> finalStates = FinalStates.Select(item => newStatesMap[item]).ToHashSet();

            Label initialState = newStatesMap[InitialState];

            return(new StateMachine(initialState, finalStates, transitions));
        }