Esempio n. 1
0
    /// <summary>
    /// makes change according to the level
    /// </summary>
    public void setBagAtributes()
    {
        //set bag level
        spawnBag(bagLevel);

        //set money level
        changeMoney(moneyLevel);

        //set moneyQuantity
        ChangeMoneySpawnRate(moneyQuantityLevel);

        //set rotation
        ChangeRotation(rotationLevel);

        if (bagLevel == 6 & moneyLevel == 5 & moneyQuantityLevel == 5 & rotationLevel == 5)
        {
            if (!PlayerPrefs.HasKey("final"))
            {
                finalPanel.Open();
                PlayerPrefs.SetInt("final", 1);
            }
        }
    }