/// <summary> /// makes change according to the level /// </summary> public void setBagAtributes() { //set bag level spawnBag(bagLevel); //set money level changeMoney(moneyLevel); //set moneyQuantity ChangeMoneySpawnRate(moneyQuantityLevel); //set rotation ChangeRotation(rotationLevel); if (bagLevel == 6 & moneyLevel == 5 & moneyQuantityLevel == 5 & rotationLevel == 5) { if (!PlayerPrefs.HasKey("final")) { finalPanel.Open(); PlayerPrefs.SetInt("final", 1); } } }