void SetUpFilter() { FilterSwitches.Clear(); AddFilterSwitch(MasterDataDefineLabel.KindType.HUMAN); AddFilterSwitch(MasterDataDefineLabel.KindType.DRAGON); AddFilterSwitch(MasterDataDefineLabel.KindType.GOD); AddFilterSwitch(MasterDataDefineLabel.KindType.DEMON); AddFilterSwitch(MasterDataDefineLabel.KindType.CREATURE); AddFilterSwitch(MasterDataDefineLabel.KindType.BEAST); AddFilterSwitch(MasterDataDefineLabel.KindType.MACHINE); AddFilterSwitch(MasterDataDefineLabel.KindType.EGG); }
void SetUpFilter() { FilterSwitches.Clear(); for (int i = 0; i < (int)MasterDataDefineLabel.RarityType.MAX; i++) { SortDialogSwitchListContext filterSwitch = new SortDialogSwitchListContext(); filterSwitch.RarityType = (MasterDataDefineLabel.RarityType)i; filterSwitch.NameText = GameTextUtil.GetText(string.Format("filter_text{0}", 21 + i)); filterSwitch.IsSelect = CheckSelectFilter(filterSwitch.RarityType, m_SortDialog.m_SortData); filterSwitch.DidSelectItem = OnClickSwitch; FilterSwitches.Add(filterSwitch); } }