protected void InvokeFilterButtonPressed() => FilterButtonPressed?.Invoke();
private void OnFilterButtonClicked() { Logger.log.Debug("Filter button pressed"); FilterButtonPressed?.Invoke(); }
public void Setup(bool forceReinit = false) { if (Initialized) { if (!forceReinit) { return; } if (_container != null) { DestroyImmediate(_container); _container = null; _mainModule = null; _sortModeModule = null; _quickFilterModule = null; _miscModule = null; } } var topScreen = Resources.FindObjectsOfTypeAll <GameObject>().First(x => x.name == "TopScreen"); _container = Instantiate(topScreen, topScreen.transform.parent, true); _container.name = "EnhancedSearchAndFiltersButtonPanel"; _container.AddComponent <RectMask2D>(); // always render this screen in front of the title view controller's screen var canvas = _container.GetComponent <Canvas>(); canvas.sortingOrder += 1; // expand screen to reveal sort mode buttons _hoverEventHandler = _container.AddComponent <EnterExitEventHandler>(); _hoverEventHandler.PointerEntered += delegate() { if (_inRevealAnimation) { return; } else if (_contractAnimation != null) { StopCoroutine(_contractAnimation); _contractAnimation = null; } _expandAnimation = ExpandAnimationCoroutine(); StartCoroutine(_expandAnimation); }; _hoverEventHandler.PointerExited += delegate() { if (_inRevealAnimation) { return; } bool immediate = false; if (_expandAnimation != null) { StopCoroutine(_expandAnimation); _expandAnimation = null; immediate = true; } else if (_contractAnimation != null) { StopCoroutine(_contractAnimation); _contractAnimation = null; } _contractAnimation = ContractAnimationCoroutine(immediate); StartCoroutine(_contractAnimation); }; Destroy(_container.transform.Find("TitleViewController").gameObject); Destroy(_container.GetComponentInChildren <Screen>(true)); Destroy(_container.GetComponentInChildren <HorizontalLayoutGroup>(true)); // yoinked from: // https://github.com/monkeymanboy/BeatSaberMarkupLanguage/blob/master/BeatSaberMarkupLanguage/FloatingScreen/FloatingScreen.cs // prevents lots of exceptions being thrown by the VRGraphicRaycaster in some situations SetMainCameraToCanvas setCamera = _container.GetComponent <SetMainCameraToCanvas>(); setCamera.SetField("_canvas", canvas); setCamera.SetField("_mainCamera", Resources.FindObjectsOfTypeAll <MainCamera>().FirstOrDefault(camera => camera.camera?.stereoTargetEye != StereoTargetEyeMask.None) ?? Resources.FindObjectsOfTypeAll <MainCamera>().FirstOrDefault()); // position the screen var rt = _container.transform as RectTransform; rt.sizeDelta = new Vector2(DefaultXSize, 30f); rt.pivot = new Vector2(1f, 0f); rt.anchorMin = new Vector2(1f, 0f); rt.anchorMax = new Vector2(1f, 0f); rt.anchoredPosition = new Vector2(1.6f, 2.44f); rt.localRotation = Quaternion.Euler(345f, 0f, 0f); rt.localPosition += new Vector3(0f, 0f, -0.001f); // initialize modules // - unexpanded container is of size 28w x 30h // - usable area minus default padding (3) for each module is 22w x 24h Vector2 anchorMin = new Vector2(1f, 0f); Vector2 anchorMax = Vector2.one; Vector2 sizeDelta = new Vector2(28f, 0f); Vector2 anchoredPos = new Vector2(-14f, 0f); _expandedXSize = 0f; if (!PluginConfig.DisableSearch || !PluginConfig.DisableFilters) { _mainModule = new GameObject("MainModule").AddComponent <MainModule>(); _mainModule.SearchButtonPressed += () => SearchButtonPressed?.Invoke(); _mainModule.FilterButtonPressed += () => FilterButtonPressed?.Invoke(); _mainModule.ClearFilterButtonPressed += () => ClearFilterButtonPressed?.Invoke(); _mainModule.RectTransform.SetParent(_container.transform, false); _mainModule.RectTransform.anchorMin = anchorMin; _mainModule.RectTransform.anchorMax = anchorMax; _mainModule.RectTransform.sizeDelta = sizeDelta; _mainModule.RectTransform.anchoredPosition = anchoredPos; anchoredPos -= sizeDelta; _expandedXSize += sizeDelta.x; } _sortModeModule = new GameObject("SortModeModule").AddComponent <SortModeModule>(); _sortModeModule.SortButtonPressed += () => SortButtonPressed?.Invoke(); _sortModeModule.RectTransform.SetParent(_container.transform, false); _sortModeModule.RectTransform.anchorMin = anchorMin; _sortModeModule.RectTransform.anchorMax = anchorMax; _sortModeModule.RectTransform.sizeDelta = sizeDelta; _sortModeModule.RectTransform.anchoredPosition = anchoredPos; anchoredPos -= sizeDelta; _expandedXSize += sizeDelta.x; if (!PluginConfig.DisableFilters) { _quickFilterModule = new GameObject("QuickFilterModule").AddComponent <QuickFilterModule>(); _quickFilterModule.ApplyQuickFilterPressed += (quickFilter) => ApplyQuickFilterPressed?.Invoke(quickFilter); _quickFilterModule.RectTransform.SetParent(_container.transform, false); _quickFilterModule.RectTransform.anchorMin = anchorMin; _quickFilterModule.RectTransform.anchorMax = anchorMax; _quickFilterModule.RectTransform.sizeDelta = sizeDelta; _quickFilterModule.RectTransform.anchoredPosition = anchoredPos; anchoredPos -= sizeDelta; _expandedXSize += sizeDelta.x; } _miscModule = new GameObject("MiscModule").AddComponent <MiscModule>(); _miscModule.ReportButtonPressed += () => ReportButtonPressed?.Invoke(); _miscModule.RectTransform.SetParent(_container.transform, false); _miscModule.RectTransform.anchorMin = anchorMin; _miscModule.RectTransform.anchorMax = anchorMax; _miscModule.RectTransform.sizeDelta = sizeDelta; _miscModule.RectTransform.anchoredPosition = anchoredPos; anchoredPos -= sizeDelta; _expandedXSize += sizeDelta.x; Initialized = true; HidePanel(true); }