private void Start() { #if !UNITY_EDITOR string filePath = ReadParameters.Settings.FilePath; Debug.LogError(filePath); RuntimeLoading.Instance.LoadJson("file:///" + filePath, (string jsonText, bool success) => { //Debug.LogError(jsonText); fillInTheBlanksDataStages = JsonConvert.DeserializeObject <FillInTheBlanksDataStages>(jsonText); }); #endif SelectedSuperHeroData.OnSuperHeroPartSelectedEvent += OnSuperHeroPartSelected; SetLevel(); }
void LoadJson() { //Debug.Log(JsonConvert.SerializeObject(fillInTheBlanksDataStages)); fillInTheBlanksDataStages = JsonConvert.DeserializeObject <FillInTheBlanksDataStages>(json.text); }