static void MenuDoFillHole() { FillHole instance = EditorToolbarLoader.GetInstance <FillHole>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyFillHole() { FillHole instance = EditorToolbarLoader.GetInstance <FillHole>(); return(instance != null && instance.enabled); }