public void SetFileWritingCallback(Int64 fileWriteCallback) { IntPtr ptrFileWriteDelegate = new IntPtr(fileWriteCallback); this.nativeFileWriteCallback = (FileWriteCallback)Marshal.GetDelegateForFunctionPointer <FileWriteCallback>(ptrFileWriteDelegate); this.rtFileWriteCallback = RTFileWriteCallback; }
public PlayerShipDatabase() { ModuleManager.Modules.Add(this); _readCompleted = new FileReadCallback <PlayerShip>(ReadCompleted); _writeCompleted = new FileWriteCallback(WriteCompleted); }
public void QueueOverwriteSerialize <T>(string filePath, T objectToWrite, FileWriteCallback callback) where T : new() { var methodName = "QueueOverwriteSerialize"; LogTrace(methodName, "FilePath: {0}", filePath); var stateInfo = new FileWriteStateObject <T>(filePath, callback, objectToWrite); //Build a new thread... var thread = new Thread(OverwriteSerializeFile <T>) { Name = "FileManager Serializer", IsBackground = true }; //Add the thread to the dictionary and start it lock (_workerThreadsByRequestedFile) { _workerThreadsByRequestedFile.Add(filePath, thread); //foreach (var key in _workerThreadsByRequestedFile.Keys) //{ // LogTrace(methodName, "Dictionary has file path: {0}", key); //} //LogTrace(methodName, "Started thread for file path: {0}", filePath); _workerThreadsByRequestedFile[filePath].Start(stateInfo); } }
public AllianceCache(IFileManager fileManager) { ModuleName = "AllianceCache"; _fileManager = fileManager; _fileReadCallback = FileReadCompleted; _fileWriteCallback = FileWriteCompleted; _dataDirectory = Path.Combine(StealthBot.Directory, "Data"); _allianceDatabaseFileName = Path.Combine(_dataDirectory, Filename); }
internal AgentCache(IFileManager fileManager, IMeCache meCache, IConfiguration configuration, IEveWindowProvider eveWindowProvider) { _fileManager = fileManager; _meCache = meCache; _configuration = configuration; _eveWindowProvider = eveWindowProvider; ModuleName = "AgentCache"; _readCallback = FileReadCallback; _writeCallback = FileWriteCallback; ModuleManager.ModulesToPulse.Add(this); }
public void Write(long position, FileBuffer buffer, FileWriteCallback callback) { FileWriteRoutine routine = new FileWriteRoutine(handle, buffer); FileWriteResult result = new FileWriteResult { Handle = handle, File = this, Position = position, Buffer = buffer, OnWritten = callback }; routine.Execute(result); }
public NpcBountyCache() { ModuleName = "NpcBountyCache"; IsEnabled = false; _filePath = string.Format("{0}\\{1}", _dataDirectory, "NpcBounties.bin"); _oldFilePath = string.Format("{0}\\{1}", _dataDirectory, "EVEDB_Spawns.xml"); _fileReadCallback = FileReadCompleted; _fileWriteCallback = FileWriteCompleted; //Convert the old db if necessary try { ConvertEvebotBountyDatabase(); } // ReSharper disable EmptyGeneralCatchClause catch // ReSharper restore EmptyGeneralCatchClause { } }
public FileWriteStateObject(string filePath, FileWriteCallback callback, T objectToWrite) { FilePath = filePath; Callback = callback; ObjectToWrite = objectToWrite; }