void Start() { if (onFileSelected == null) { onFileSelected = new FileSelectedEvent(); } }
// Listen OnClick event in standlone builds void Start() { var button = GetComponent <Button>(); button.onClick.AddListener(OnClick); if (onClicked == null) { onClicked = new FileSelectedEvent(); } }
// [Added callback to set up UnityEvents. ~K] private void Awake() { OnFileBrowserClose = new UnityEvent(); OnFileSelect = new FileSelectedEvent(); }