Esempio n. 1
0
        public static int Command(string[] args)
        {
            Tag t = FileNBT.Read(args [0]);

            if (args.Length < 2)
            {
                Console.WriteLine(t);
                return(0);
            }

            if (args [1] == "worldSpawn")
            {
                t ["Data"] ["SpawnX"].Int = 16;
                t ["Data"] ["SpawnY"].Int = 200;
                t ["Data"] ["SpawnZ"].Int = -16;
                FileNBT.Write(t, args [0]);
                return(0);
            }

            if (args [1] == "newseed")
            {
                t ["Data"] ["RandomSeed"].Long = 12345;
                FileNBT.Write(t, args [0]);
                return(0);
            }

            Console.WriteLine("Unknown Level command");
            return(-1);
        }
Esempio n. 2
0
        public void WriteDat()
        {
            Tag t = Dat.ExportTag();

            //Console.Error.WriteLine ("Saving DAT");
            //Console.Error.WriteLine (t);
            FileNBT.Write(t, "world" + Path.DirectorySeparatorChar + "players" + Path.DirectorySeparatorChar + MinecraftUsername + ".dat");
        }
Esempio n. 3
0
        public void ReadDat()
        {
            Tag t = FileNBT.Read("world" + Path.DirectorySeparatorChar + "players" + Path.DirectorySeparatorChar + MinecraftUsername + ".dat");

            //Console.Error.WriteLine ("Loading DAT");
            //Console.Error.WriteLine (t);
            this.Dat = new PlayerDat(t);
        }
Esempio n. 4
0
        public static int Command(string[] args)
        {
            Tag t = FileNBT.Read(args [0]);

            if (args.Length < 2)
            {
                Console.WriteLine(t);
                return(0);
            }

            PlayerDat d = new PlayerDat(t);

            if (args [1] == "test")
            {
                //Generate new Tag from player data
                Console.WriteLine();
                Console.WriteLine(d.ExportTag());
            }

            if (args [1] == "noxp")
            {
                if (d.XpTotal == 0 && d.XpLevel == 0 && d.Xp == 0)
                {
                    return(0);
                }
                d.Xp      = 0;
                d.XpLevel = 0;
                d.XpTotal = 0;
                FileNBT.Write(d.ExportTag(), args [0]);
                return(0);
            }

            if (args [1] == "nocreative")
            {
                if (d.playerGameType != 1)
                {
                    return(0);
                }
                d.playerGameType = 0;
                FileNBT.Write(d.ExportTag(), args [0]);
                Console.WriteLine("Changed mode to 0");
                return(0);
            }

            if (args [1] == "lotsxp")
            {
                d.Xp      = 50;
                d.XpLevel = 5000;
                d.XpTotal = 5000;
                FileNBT.Write(d.ExportTag(), args [0]);
                return(0);
            }

            if (args [1] == "spawn")
            {
                d.Pos.X = 16;
                d.Pos.Y = 200;
                d.Pos.Z = -16;
                FileNBT.Write(d.ExportTag(), args [0]);
                return(0);
            }


            if (args [1] == "pos")
            {
                Console.WriteLine(args.Length);
                d.Pos.X = int.Parse(args [2].Replace("(", "").Replace(",", ""));
                d.Pos.Y = int.Parse(args [3].Replace(",", ""));
                d.Pos.Z = int.Parse(args [4].Replace(")", "").Replace(",", ""));
                FileNBT.Write(d.ExportTag(), args [0]);
                Console.WriteLine("New pos: " + d.Pos);
                return(0);
            }

            Console.WriteLine("Unknown player command");
            return(-1);
        }