Esempio n. 1
0
        public static ICollection <KeyValuePair <string, string> > ReadFileWithCheckSum(string path)
        {
            FilesWithHash = new Dictionary <string, string>();


            try
            {
                using (StreamReader sr = new StreamReader(path))
                {
                    string FileLine;
                    string FilePath;
                    string FileHash;

                    while (!sr.EndOfStream)
                    {
                        FileLine = sr.ReadLine();
                        FilePath = FileLine.Substring(0, FileLine.IndexOf("|"));
                        FileHash = FileLine.Substring(FileLine.IndexOf("|") + 1, FileLine.Length - 1 - FilePath.Length);
                        FilesWithHash.Add(new KeyValuePair <string, string>(FilePath, FileHash));
                        //  Console.WriteLine(FilePath + " " + FileHash);
                    }
                }
            }

            catch (Exception e) { Console.WriteLine(e.Message + "\n" + e.StackTrace); }

            return(FilesWithHash);
        }
Esempio n. 2
0
        static bool SyncAndRunApplication(string[] Args, Mutex InstanceMutex, TextWriter LogWriter)
        {
            // Try to find Perforce in the path
            string PerforceFileName = null;

            foreach (string PathDirectoryName in (Environment.GetEnvironmentVariable("PATH") ?? "").Split(new char[] { Path.PathSeparator }, StringSplitOptions.RemoveEmptyEntries))
            {
                try
                {
                    string PossibleFileName = Path.Combine(PathDirectoryName, "p4.exe");
                    if (File.Exists(PossibleFileName))
                    {
                        PerforceFileName = PossibleFileName;
                        break;
                    }
                }
                catch { }
            }

            // If it doesn't exist, don't continue
            if (PerforceFileName == null)
            {
                LogWriter.WriteLine("UnrealGameSync requires the Perforce command-line tools. Please download and install from http://www.perforce.com/.");
                return(false);
            }

            // Get the path that we're syncing
            bool bUnstable = Args.Contains("-unstable", StringComparer.InvariantCultureIgnoreCase);

            if (!bUnstable && (Control.ModifierKeys & Keys.Shift) != 0 && UnstableSyncPath != null)
            {
                if (MessageBox.Show("Use the latest unstable build of UnrealGameSync?\n\n(This message was triggered by holding down the SHIFT key on startup).", "Use unstable build?", MessageBoxButtons.YesNo) == DialogResult.Yes)
                {
                    bUnstable = true;
                }
            }

            string SyncPath = bUnstable? UnstableSyncPath : StableSyncPath;

            LogWriter.WriteLine("Syncing from {0}", SyncPath);

            // Create the target folder
            string ApplicationFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync", "Latest");

            if (!SafeCreateDirectory(ApplicationFolder))
            {
                LogWriter.WriteLine("Couldn't create directory: {0}", ApplicationFolder);
                return(false);
            }

            // Find the most recent changelist
            List <string> SubmittedLines = new List <string>();

            if (RunPerforceCommand(PerforceFileName, "changes -s submitted -m 1", SubmittedLines, LogWriter) != 0)
            {
                LogWriter.WriteLine("Couldn't find last changelist");
                return(false);
            }

            // Split into tokens
            string[] ChangeTokens = SubmittedLines[0].Split(' ');

            // Parse the changelist number
            int RequiredChangeNumber;

            if (ChangeTokens.Length < 2 || ChangeTokens[0] != "Change" || !int.TryParse(ChangeTokens[1], out RequiredChangeNumber))
            {
                LogWriter.WriteLine("Couldn't parse last changelist number");
                return(false);
            }

            // Read the current version
            string SyncVersionFile  = Path.Combine(ApplicationFolder, "SyncVersion.txt");
            string RequiredSyncText = String.Format("{0}@{1}", SyncPath, RequiredChangeNumber.ToString());

            // Check if the version has changed
            string SyncText;

            if (!File.Exists(SyncVersionFile) || !TryReadAllText(SyncVersionFile, out SyncText) || SyncText != RequiredSyncText)
            {
                // Try to delete the directory contents. Retry for a while, in case we've been spawned by an application in this folder to do an update.
                for (int NumRetries = 0; !SafeDeleteDirectoryContents(ApplicationFolder); NumRetries++)
                {
                    if (NumRetries > 20)
                    {
                        LogWriter.WriteLine("Couldn't delete contents of {0} (retried {1} times).", ApplicationFolder, NumRetries);
                        return(false);
                    }
                    Thread.Sleep(500);
                }

                // Find all the files in the sync path at this changelist
                List <string> FileLines = new List <string>();
                if (RunPerforceCommand(PerforceFileName, String.Format("-z tag fstat \"{0}@{1}\"", SyncPath, RequiredChangeNumber), FileLines, LogWriter) != 0)
                {
                    LogWriter.WriteLine("Couldn't find matching files.");
                    return(false);
                }

                // Sync all the files in this list to the same directory structure under the application folder
                string DepotPathPrefix = SyncPath.Substring(0, SyncPath.LastIndexOf('/') + 1);
                foreach (string FileLine in FileLines)
                {
                    const string DepotPathTag = "... depotFile ";
                    if (FileLine.StartsWith(DepotPathTag))
                    {
                        string DepotPath = FileLine.Substring(DepotPathTag.Length).Trim();
                        if (!DepotPath.StartsWith(DepotPathPrefix, StringComparison.InvariantCultureIgnoreCase))
                        {
                            LogWriter.WriteLine("Found file {0} which did not begin with {1}", DepotPath, DepotPathPrefix);
                            return(false);
                        }

                        string LocalPath = Path.Combine(ApplicationFolder, DepotPath.Substring(DepotPathPrefix.Length).Replace('/', Path.DirectorySeparatorChar));
                        if (!SafeCreateDirectory(Path.GetDirectoryName(LocalPath)))
                        {
                            LogWriter.WriteLine("Couldn't create folder {0}", Path.GetDirectoryName(LocalPath));
                            return(false);
                        }
                        if (RunPerforceCommand(PerforceFileName, String.Format("print -o \"{0}\" \"{1}@{2}\"", LocalPath, DepotPath, RequiredChangeNumber), null, LogWriter) != 0)
                        {
                            LogWriter.WriteLine("Couldn't sync {0} to {1}", DepotPath, LocalPath);
                            return(false);
                        }
                    }
                }

                // Update the version
                if (!TryWriteAllText(SyncVersionFile, RequiredSyncText))
                {
                    LogWriter.WriteLine("Couldn't write sync text to {0}", SyncVersionFile);
                    return(false);
                }
            }
            LogWriter.WriteLine();

            // Build the command line for the synced application, including the sync path to monitor for updates
            StringBuilder NewCommandLine = new StringBuilder(String.Format("-updatepath=\"{0}@>{1}\" -updatespawn=\"{2}\"{3}", SyncPath, RequiredChangeNumber, Assembly.GetEntryAssembly().Location, bUnstable? " -unstable" : ""));

            foreach (string Arg in Args)
            {
                if (Arg.Contains(' '))
                {
                    NewCommandLine.AppendFormat("\"{0}\"", Arg);
                }
                else
                {
                    NewCommandLine.AppendFormat(" {0}", Arg);
                }
            }

            // Release the mutex now so that the new application can start up
            InstanceMutex.Close();

            // Check the application exists
            string ApplicationExe = Path.Combine(ApplicationFolder, "UnrealGameSync.exe");

            if (!File.Exists(ApplicationExe))
            {
                LogWriter.WriteLine("Application was not synced from Perforce. Check you have access to {0}", SyncPath);
                return(false);
            }

            // Spawn the application
            LogWriter.WriteLine("Spawning {0} with command line: {1}", ApplicationExe, NewCommandLine.ToString());
            using (Process ChildProcess = new Process())
            {
                ChildProcess.StartInfo.FileName        = ApplicationExe;
                ChildProcess.StartInfo.Arguments       = NewCommandLine.ToString();
                ChildProcess.StartInfo.UseShellExecute = false;
                ChildProcess.StartInfo.CreateNoWindow  = false;
                if (!ChildProcess.Start())
                {
                    LogWriter.WriteLine("Failed to start process");
                    return(false);
                }
            }

            return(true);
        }