Esempio n. 1
0
        void LogRotate(LoggerLogLevel type)
        {
            string fileName = LogFilePaths[type];
            var    logFile  = new FileInfo(fileName);

            UnityEngine.Debug.AssertFormat(logFile.Exists, "Logfile {0} has to exist", fileName);

            // 0 size means, do not rotate
            if (LogRotateSize > 0 && logFile.Length >= 1024 * LogRotateSize)
            {
                logFile.Archive();
            }
        }