// Update is called once per frame
    void Update()
    {
        if (resetFlag)
        {
            resetFlag = false;

            graphicResourceManager.SetFileIOManager(fileIOManager);
            graphicResourceManager.LoadSpriteResourceToPlayGame();

            fileIOManager.SaveTextFile("test.txt", "helloworld");
            readFile = fileIOManager.LoadTextFile("test.txt");

            readStoryFile = fileIOManager.LoadTextFileFromResource("story1");

            screenIOManager.SetScreenResolutionConvertManager(screenResolutionConvertManager);
        }

        touchEvent = screenIOManager.GetMouseEvent();
        if (touchEvent != DefineManager.notTouched)
        {
            Debug.Log("touch event: " + touchEvent);
            Debug.Log("touch before pos: " + screenIOManager.GetMousePressedPosition());
            Debug.Log("touch after pos: " + screenIOManager.GetMouseReleasedPosition());

            screenEffectManager.SetEffectTimeAndQuality(1.0F, 10.0F);
        }
    }