private static void Load(FileHandle handle) { if (!handle.Exists()) { Log.Error($"Achievement data {handle.FullPath} does not exist!"); return; } var root = JsonValue.Parse(handle.ReadAll()); foreach (var item in root.AsJsonObject) { var a = new Achievement(item.Key); a.Load(item.Value); Defined[item.Key] = a; } }
public static void Load(FileHandle handle) { if (!handle.Exists()) { Log.Error($"Item data {handle.FullPath} does not exist!"); return; } if (handle.IsDirectory()) { foreach (var file in handle.ListFileHandles()) { Load(file); } foreach (var file in handle.ListDirectoryHandles()) { Load(file); } return; } if (handle.Extension != ".json") { return; } var d = handle.ReadAll(); var num = JsonCounter.Calculate(d); Log.Debug($"Item data number is {num}"); if (num != Assets.ItemData) { Assets.DataModified = true; } var root = JsonValue.Parse(d); foreach (var item in root.AsJsonObject) { ParseItem(item.Key, item.Value); } }
private static void LoadSfx(FileHandle file, string path, bool root = false) { if (file.Exists()) { path = $"{path}{file.Name}{(root ? "" : "/")}"; foreach (var sfx in file.ListFileHandles()) { if (sfx.Extension == ".xnb") { LoadSfx(sfx.NameWithoutExtension, path); } } foreach (var dir in file.ListDirectoryHandles()) { LoadSfx(dir, path); } } }
private void RenderGui() { if (!ImGui.Begin("Save files")) { ImGui.End(); return; } ImGui.Text($"Save directory: \"{SaveManager.SaveDir}\""); ImGui.Text($"Exists: {saveDir.Exists()}"); ImGui.SameLine(); if (ImGui.Button("Refresh")) { RefreshSaveDir(); } nodes.Render(); ImGui.End(); }
private static void Load(FileHandle handle) { if (!handle.Exists()) { Log.Error($"Loot table {handle.FullPath} does not exist!"); return; } if (handle.IsDirectory()) { foreach (var file in handle.ListFileHandles()) { Load(file); } foreach (var file in handle.ListDirectoryHandles()) { Load(file); } return; } if (handle.Extension != ".json") { return; } var root = JsonValue.Parse(handle.ReadAll()); foreach (var table in root.AsJsonObject) { try { ParseTable(table.Key, table.Value); } catch (Exception e) { Log.Error(e); } } }
public static void Init() { Log.Info($"Save directory is '{new FileHandle(SaveDir).FullPath}'"); Savers = new Saver[6]; Savers[(int)SaveType.Global] = new GlobalSave(); Savers[(int)SaveType.Game] = new GameSave(); Savers[(int)SaveType.Level] = new LevelSave(); Savers[(int)SaveType.Player] = new PlayerSave(); Savers[(int)SaveType.Secret] = new SecretSave(); Savers[(int)SaveType.Statistics] = new StatisticsSaver(); var saveDirectory = new FileHandle(SaveDir); if (!saveDirectory.Exists()) { saveDirectory.MakeDirectory(); Log.Info("Creating the save directory"); SecretSave.HadSaveBefore = false; } }
/// <summary> /// Reads a text file /// </summary> /// <returns>The text file.</returns> /// <param name="sFileName">S file name.</param> public static string ReadTextFile(string sFileName) { //Check to see if the specified filename exists, if not try adding '.txt', otherwise fail string sFileNameFound = ""; if (FileHandle.Exists(sFileName)) { sFileNameFound = sFileName; //file found } else if (FileHandle.Exists(sFileName + ".txt")) { sFileNameFound = sFileName + ".txt"; } else { Debug.Log("Could not find file '" + sFileName + "'."); return(null); } string fileContents = FileHandle.ReadAllText(sFileNameFound); return(fileContents); }
private static void Load(FileHandle handle) { if (!handle.Exists()) { return; } if (handle.IsDirectory()) { foreach (var file in handle.ListFileHandles()) { Load(file); } foreach (var file in handle.ListDirectoryHandles()) { Load(file); } return; } if (handle.Extension != ".lvl") { return; } Log.Info($"Loading prefab {handle.FullPath}"); try { var prefab = new Prefab(); var stream = new FileReader(handle.FullPath); if (stream.ReadInt32() != SaveManager.MagicNumber) { Log.Error("Invalid magic number!"); return; } var version = stream.ReadInt16(); if (version > SaveManager.Version) { Log.Error($"Unknown version {version}"); } else if (version < SaveManager.Version) { // do something on it } if (stream.ReadByte() != (byte)SaveType.Level) { return; } saver.Load(new Area { NoInit = true }, stream, false); prefab.Level = Run.Level; prefab.Datas = ArrayUtils.Clone(saver.Datas); saver.Datas.Clear(); loaded[handle.NameWithoutExtension] = prefab; Run.Level = null; } catch (Exception e) { Log.Error($"Failed to load prefab {handle.NameWithoutExtension}"); Log.Error(e); } }