Esempio n. 1
0
    /// <summary>
    /// Configuration des brigades
    /// Voir à metrte dans un fichier externe
    /// </summary>
    void ConfigBrig()
    {
        currentLevel = 1;
        malusActived = typeMalus.None;

        string path  = Application.dataPath + "/Ressources/" + Species + ".ini";
        string _type = typeBrigade.ToString();

        speed           = float.Parse(FileGest.IniReadValue(_type, "speed", path), CultureInfo.InvariantCulture.NumberFormat);
        maxLife         = float.Parse(FileGest.IniReadValue(_type, "maxLife", path), CultureInfo.InvariantCulture.NumberFormat);
        foodTaking      = float.Parse(FileGest.IniReadValue(_type, "foodTaking", path), CultureInfo.InvariantCulture.NumberFormat);
        waterTaking     = float.Parse(FileGest.IniReadValue(_type, "waterTaking", path), CultureInfo.InvariantCulture.NumberFormat);
        constructTaking = float.Parse(FileGest.IniReadValue(_type, "constructTaking", path), CultureInfo.InvariantCulture.NumberFormat);
        foodConsum      = float.Parse(FileGest.IniReadValue(_type, "foodConsum", path), CultureInfo.InvariantCulture.NumberFormat);
        waterConsum     = float.Parse(FileGest.IniReadValue(_type, "waterConsum", path), CultureInfo.InvariantCulture.NumberFormat);
        destructCap     = float.Parse(FileGest.IniReadValue(_type, "destructCap", path), CultureInfo.InvariantCulture.NumberFormat);
        speedSweep      = float.Parse(FileGest.IniReadValue(_type, "speedSweep", path), CultureInfo.InvariantCulture.NumberFormat);
        coldResist      = float.Parse(FileGest.IniReadValue(_type, "coldResist", path), CultureInfo.InvariantCulture.NumberFormat);
        hotResist       = float.Parse(FileGest.IniReadValue(_type, "hotResist", path), CultureInfo.InvariantCulture.NumberFormat);
        poisonResist    = float.Parse(FileGest.IniReadValue(_type, "poisonResist", path), CultureInfo.InvariantCulture.NumberFormat);
        physicResist    = float.Parse(FileGest.IniReadValue(_type, "physicResist", path), CultureInfo.InvariantCulture.NumberFormat);
    }
Esempio n. 2
0
    void initFile()
    {
        string path = Application.dataPath + "/Ressources/Bug.ini";

        if (!File.Exists(path))
        {
            File.WriteAllText(path, "");
        }

        FileGest.IniWriteValue("Recolt", "speed", "1", path);
        FileGest.IniWriteValue("Recolt", "maxLife", "100", path);
        FileGest.IniWriteValue("Recolt", "foodTaking", "1", path);
        FileGest.IniWriteValue("Recolt", "waterTaking", "1", path);
        FileGest.IniWriteValue("Recolt", "constructTaking", "0", path);
        FileGest.IniWriteValue("Recolt", "foodConsum", "1", path);
        FileGest.IniWriteValue("Recolt", "waterConsum", "1", path);
        FileGest.IniWriteValue("Recolt", "destructCap", "0", path);
        FileGest.IniWriteValue("Recolt", "speedSweep", "0", path);
        FileGest.IniWriteValue("Recolt", "coldResist", "0", path);
        FileGest.IniWriteValue("Recolt", "hotResist", "0", path);
        FileGest.IniWriteValue("Recolt", "poisonResist", "0", path);
        FileGest.IniWriteValue("Recolt", "physicResist", "0", path);
        FileGest.IniWriteValue("Strong", "speed", "1", path);
        FileGest.IniWriteValue("Strong", "maxLife", "100", path);
        FileGest.IniWriteValue("Strong", "foodTaking", "0.5", path);
        FileGest.IniWriteValue("Strong", "waterTaking", "0.5", path);
        FileGest.IniWriteValue("Strong", "constructTaking", "1", path);
        FileGest.IniWriteValue("Strong", "foodConsum", "1", path);
        FileGest.IniWriteValue("Strong", "waterConsum", "1", path);
        FileGest.IniWriteValue("Strong", "destructCap", "1", path);
        FileGest.IniWriteValue("Strong", "speedSweep", "0", path);
        FileGest.IniWriteValue("Strong", "coldResist", "0.1", path);
        FileGest.IniWriteValue("Strong", "hotResist", "0.1", path);
        FileGest.IniWriteValue("Strong", "poisonResist", "0", path);
        FileGest.IniWriteValue("Strong", "physicResist", "0.2", path);
        FileGest.IniWriteValue("Scout", "speed", "1.5", path);
        FileGest.IniWriteValue("Scout", "maxLife", "100", path);
        FileGest.IniWriteValue("Scout", "foodTaking", "0.5", path);
        FileGest.IniWriteValue("Scout", "waterTaking", "0.5", path);
        FileGest.IniWriteValue("Scout", "constructTaking", "0", path);
        FileGest.IniWriteValue("Scout", "foodConsum", "1", path);
        FileGest.IniWriteValue("Scout", "waterConsum", "1", path);
        FileGest.IniWriteValue("Scout", "destructCap", "0", path);
        FileGest.IniWriteValue("Scout", "speedSweep", "0", path);
        FileGest.IniWriteValue("Scout", "coldResist", "0.2", path);
        FileGest.IniWriteValue("Scout", "hotResist", "0.2", path);
        FileGest.IniWriteValue("Scout", "poisonResist", "0", path);
        FileGest.IniWriteValue("Scout", "physicResist", "0", path);
        FileGest.IniWriteValue("Sabot", "speed", "1", path);
        FileGest.IniWriteValue("Sabot", "maxLife", "100", path);
        FileGest.IniWriteValue("Sabot", "foodTaking", "0.5", path);
        FileGest.IniWriteValue("Sabot", "waterTaking", "0.5", path);
        FileGest.IniWriteValue("Sabot", "constructTaking", "0.5", path);
        FileGest.IniWriteValue("Sabot", "foodConsum", "1", path);
        FileGest.IniWriteValue("Sabot", "waterConsum", "1", path);
        FileGest.IniWriteValue("Sabot", "destructCap", "0", path);
        FileGest.IniWriteValue("Sabot", "speedSweep", "1", path);
        FileGest.IniWriteValue("Sabot", "coldResist", "0", path);
        FileGest.IniWriteValue("Sabot", "hotResist", "0", path);
        FileGest.IniWriteValue("Sabot", "poisonResist", "0.2", path);
        FileGest.IniWriteValue("Sabot", "physicResist", "0", path);
    }