Esempio n. 1
0
 public void onListen(object pass)
 {
     if (pass is String)
     {
         if (((String)pass).Contains("generate/") && gs != null)
         {
             String file = ((String)pass).Replace("generate/", "");
             FileGenerationService fgs = new FileGenerationService();
             UserControls.IsEnabled = false;
             BackgroundWorker bgWorker = new BackgroundWorker()
             {
                 WorkerReportsProgress = true
             };
             bgWorker.DoWork += (s, e) =>
             {
                 fgs.buildGameData(divUC.divisionsList, pl.plsObject, gs.gsObject, file, gs);
             };
             bgWorker.RunWorkerCompleted += (s, e) =>
             {
                 gs.hideGeneratingAnimation();
                 UserControls.IsEnabled = true;
             };
             bgWorker.RunWorkerAsync();
         }
     }
     if (pass is int)
     {
         pl.setCollectionCheck((int)gs.TotalPicksSlider.Value);
     }
     divUC.validateDivision();
 }
        public void testBuildGameDataThreeDivisonsFourPicksWithLoss()
        {
            //Custom input for a game
            GameSetupModel gs = new GameSetupModel();

            gs.maxPermutations = 1000;
            gs.totalPicks      = 4;

            PrizeLevel pl1 = new PrizeLevel();

            pl1.isInstantWin   = false;
            pl1.numCollections = 3;
            pl1.prizeValue     = 100;

            PrizeLevel pl2 = new PrizeLevel();

            pl2.isInstantWin   = false;
            pl2.numCollections = 2;
            pl2.prizeValue     = 50;

            PrizeLevel pl3 = new PrizeLevel();

            pl3.isInstantWin   = false;
            pl3.numCollections = 2;
            pl3.prizeValue     = 25;

            PrizeLevels pls = new PrizeLevels();

            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);

            DivisionModel dm1 = new DivisionModel();

            dm1.addPrizeLevel(pl1);

            DivisionModel dm2 = new DivisionModel();

            dm2.addPrizeLevel(pl2);

            DivisionModel dm3 = new DivisionModel();

            dm3.addPrizeLevel(pl2);
            dm3.addPrizeLevel(pl3);

            DivisionModel dm4 = new DivisionModel();

            DivisionsModel dms = new DivisionsModel();

            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);

            //File Generator
            FileGenerationService fgs = new FileGenerationService();

            fgs.buildGameData(dms, pls, gs, "testBuildGameDataThreeDivisonsFourPicksWithLoss");
        }
        public void testBuildGameDataMaxDivison()
        {
            GameSetupModel gs = new GameSetupModel();

            gs.maxPermutations = 300000;
            gs.totalPicks      = 20;

            int numPrizeLevels = 12;

            PrizeLevel[] prizes = new PrizeLevel[numPrizeLevels];
            PrizeLevels  pls    = new PrizeLevels();

            for (int i = 0; i < numPrizeLevels; i++)
            {
                prizes[i] = new PrizeLevel();
                prizes[i].isInstantWin   = false;
                prizes[i].numCollections = i + 1;
                prizes[i].prizeValue     = 100 * i;
                pls.addPrizeLevel(prizes[i]);
            }

            int numberOfDivions = 30;

            DivisionModel[] divisions = new DivisionModel[numberOfDivions];
            DivisionsModel  dms       = new DivisionsModel();
            Random          rand      = new Random();

            for (int i = 0; i < numberOfDivions; i++)
            {
                divisions[i] = new DivisionModel();
                divisions[i].addPrizeLevel(prizes[rand.Next(0, 12)]);
                dms.addDivision(divisions[i]);
            }

            FileGenerationService fgs = new FileGenerationService();

            fgs.buildGameData(dms, pls, gs, "T:\\Work\\JunkOut\\MaxTest.txt");
        }
        public void testBuildGameDataFiveDivisionsNinePicksWithFailDivision()
        {
            GameSetupModel gs = new GameSetupModel();

            gs.maxPermutations = 1000;
            gs.totalPicks      = 9;

            PrizeLevel pl1 = new PrizeLevel();

            pl1.isInstantWin   = false;
            pl1.numCollections = 5;
            pl1.prizeValue     = 100;

            PrizeLevel pl2 = new PrizeLevel();

            pl2.isInstantWin   = false;
            pl2.numCollections = 4;
            pl2.prizeValue     = 50;

            PrizeLevel pl3 = new PrizeLevel();

            pl3.isInstantWin   = false;
            pl3.numCollections = 4;
            pl3.prizeValue     = 25;

            PrizeLevel pl4 = new PrizeLevel();

            pl4.isInstantWin   = false;
            pl4.numCollections = 3;
            pl4.prizeValue     = 10;

            PrizeLevel pl5 = new PrizeLevel();

            pl5.isInstantWin   = false;
            pl5.numCollections = 3;
            pl5.prizeValue     = 5;

            PrizeLevels pls = new PrizeLevels();

            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);
            pls.addPrizeLevel(pl4);
            pls.addPrizeLevel(pl5);


            DivisionModel dm1 = new DivisionModel();

            dm1.addPrizeLevel(pl1);

            DivisionModel dm2 = new DivisionModel();

            dm2.addPrizeLevel(pl1);
            dm2.addPrizeLevel(pl2);

            DivisionModel dm3 = new DivisionModel();

            dm3.addPrizeLevel(pl1);
            dm3.addPrizeLevel(pl3);

            DivisionModel dm4 = new DivisionModel();

            dm4.addPrizeLevel(pl2);
            dm4.addPrizeLevel(pl3);

            DivisionModel dm5 = new DivisionModel();

            dm5.addPrizeLevel(pl4);
            dm5.addPrizeLevel(pl5);

            DivisionModel dm6 = new DivisionModel();

            DivisionsModel dms = new DivisionsModel();

            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);
            dms.addDivision(dm5);
            dms.addDivision(dm6);

            FileGenerationService fgs = new FileGenerationService();

            fgs.buildGameData(dms, pls, gs, "testBuildGameDataFiveDivisionsNinePicksWithFail");
        }
        public void testBuildGameDataFourDivisionsSixPicks()
        {
            GameSetupModel gs = new GameSetupModel();

            gs.maxPermutations = 1000;
            gs.totalPicks      = 6;

            PrizeLevel pl1 = new PrizeLevel();

            pl1.isInstantWin   = false;
            pl1.numCollections = 3;
            pl1.prizeValue     = 100;

            PrizeLevel pl2 = new PrizeLevel();

            pl2.isInstantWin   = false;
            pl2.numCollections = 3;
            pl2.prizeValue     = 50;

            PrizeLevel pl3 = new PrizeLevel();

            pl3.isInstantWin   = false;
            pl3.numCollections = 3;
            pl3.prizeValue     = 25;

            PrizeLevels pls = new PrizeLevels();

            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);

            DivisionModel dm1 = new DivisionModel();

            dm1.addPrizeLevel(pl1);
            dm1.addPrizeLevel(pl2);

            DivisionModel dm2 = new DivisionModel();

            dm2.addPrizeLevel(pl2);
            dm2.addPrizeLevel(pl3);

            DivisionModel dm3 = new DivisionModel();

            dm3.addPrizeLevel(pl1);
            dm3.addPrizeLevel(pl3);

            DivisionModel dm4 = new DivisionModel();

            dm4.addPrizeLevel(pl2);

            DivisionsModel dms = new DivisionsModel();

            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);

            FileGenerationService fgs = new FileGenerationService();

            fgs.buildGameData(dms, pls, gs, "testBuildGameDataFourDivisionsSixPicks");
        }
        public void testBuildGameDataFourDivisonsFivePicks()
        {
            //Custom input for a game
            GameSetupModel gs = new GameSetupModel();

            gs.maxPermutations = 1000;
            gs.totalPicks      = 5;
            gs.isNearWin       = true;
            gs.nearWins        = 2;

            PrizeLevel pl1 = new PrizeLevel();

            pl1.isInstantWin   = false;
            pl1.numCollections = 3;
            pl1.prizeValue     = 100;

            PrizeLevel pl2 = new PrizeLevel();

            pl2.isInstantWin   = false;
            pl2.numCollections = 2;
            pl2.prizeValue     = 50;

            PrizeLevel pl3 = new PrizeLevel();

            pl3.isInstantWin   = false;
            pl3.numCollections = 2;
            pl3.prizeValue     = 25;

            PrizeLevel pl4 = new PrizeLevel();

            pl4.isInstantWin   = false;
            pl4.numCollections = 4;
            pl4.prizeValue     = 10000;

            PrizeLevel pl5 = new PrizeLevel();

            pl5.isInstantWin   = false;
            pl5.numCollections = 3;
            pl5.prizeValue     = 1000;

            PrizeLevels pls = new PrizeLevels();

            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);
            pls.addPrizeLevel(pl4);
            pls.addPrizeLevel(pl5);

            DivisionModel dm1 = new DivisionModel();

            dm1.addPrizeLevel(pl1);

            DivisionModel dm2 = new DivisionModel();

            dm2.addPrizeLevel(pl2);

            DivisionModel dm3 = new DivisionModel();

            dm3.addPrizeLevel(pl2);
            dm3.addPrizeLevel(pl3);

            DivisionModel dm4 = new DivisionModel();

            dm4.addPrizeLevel(pl5);

            DivisionModel dm5 = new DivisionModel();

            dm5.addPrizeLevel(pl5);
            dm5.addPrizeLevel(pl2);

            DivisionsModel dms = new DivisionsModel();

            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);
            dms.addDivision(dm5);

            //File Generator
            FileGenerationService fgs = new FileGenerationService();

            fgs.buildGameData(dms, pls, gs, "T:\\Work\\JunkOut\\testBuildGameDataFourDivisonsFivePicks.txt");
        }