Esempio n. 1
0
    public void Load()
    {
        //If we dont have one of the keys we dont have both so set manually and return!
        if (!FileFetch.HasKey("OPTIONS_SFX"))
        {
            SoundFXLevel = 0.63f;
            MusicLevel   = 1.0f;
            return;
        }


        SoundFXLevel = FileFetch.FetchFloat("OPTIONS_SFX");
        MusicLevel   = FileFetch.FetchFloat("OPTIONS_MUSIC");
    }
    //Returns false if entry is not found.
    public bool LoadFromPlayerPrefs()
    {
        //Check if we have somthing to load
        if (!FileFetch.HasKey(name))
        {
            return(false);
        }


        //Here we create a ductionary to fill up from the iDictionary.
        Dictionary <string, int> load = new Dictionary <string, int>();
        IDictionary dict = FileFetch.FetchDictonary(name);



        //Transfer the data.
        foreach (DictionaryEntry data in dict)
        {
            load.Add(data.Key as string, int.Parse(string.Format("{0}", data.Value)));
        }

        //Get the data from the files.
        foreach (DataEntry data in _statisticsEntries)
        {
            //data.ReadFromPlayerPrefs(this.name);
            data.LoadFromDictionary(load);
        }

        //Get the total time player.
        TimeAmount = FileFetch.FetchFloat(name + "_TotalTime");

        //Write the score
        //StatsScore = FileFetch.FetchInt(name + "_StatsScore");
        StatsScore = load[name + "_StatsScore"];


        //Save the multiplier as well.... just incase.
        //StatsValueModifier = FileFetch.FetchInt(name + "_Modifier");
        StatsValueModifier = load[name + "_Modifier"];



        return(true);
    }
    public void LoadAllDataFromFileSystem()
    {
        if (FileFetch.FetchFloat("VERSION") < FileVersion)
        {
            FileFetch.ClearAllKeys();
        }

        //Destroy the old if we have one
        if (_gameStatistics != null)
        {
            Destroy(_gameStatistics.gameObject);
        }


        //Instantuate the player statistics.
        _gameStatistics = Instantiate(BlankStatistics) as Statistics;
        _gameStatistics.transform.parent = transform;

        _gameStatistics.gameObject.name = "TotalGameStatistics";
        _gameStatistics.ContainerLabel  = "All Game Stats";

        _gameStatistics.LoadFromPlayerPrefs();

        DontDestroyOnLoad(_gameStatistics.gameObject);


        //Load the gem bank
        _gemBank = FileFetch.FetchInt("GEMBANK");

        //Load the total xp
        _totalXP = FileFetch.FetchInt("TOTALXP");
        //_totalXP = 0;

        //Set the total xp into the leveling system to calculate.
        if (!MyPTPLevel)
        {
            //Create the level object.
            _myLeveling = Instantiate(PTPLevelingPrefab) as PlayerLevelSystem;
            _myLeveling.transform.parent = transform;
            DontDestroyOnLoad(_myLeveling.gameObject);
        }

        TotalXP = _totalXP;



        foreach (BaseItemCard card in CardDeck)
        {
            //Only go through missions for dirty cards.
            card.LoadCardItem();
        }

        //Load slots here
        //LoadSlots();
        ClearGameSlots();

        //Handle options and other data here.
        Options.Load();

        //SocialCenter.Instance.LoadLeaderboard("Highscore_PPS");
    }