private void EncodeQuestion(int QuestionNumber, string Question, string objective, string answer, string outputpath)
    {
        //QuestionNumber = Convert.ToInt32(ViewState["QuestionNumber"]);
        //Question = QuestionTextArea.Value;

        FigureTypes f     = new FigureTypes();
        int         count = 0;

        using (System.IO.StreamWriter swriter = new System.IO.StreamWriter(outputpath))
        {
            swriter.Write(QuestionNumber + ". ");
            swriter.WriteLine(Question + System.Environment.NewLine);


            swriter.Write(f.Alphabet[count] + " " + objective + "  ");


            swriter.WriteLine();

            swriter.WriteLine("Answer: " + answer);

            swriter.WriteLine();
            swriter.WriteLine();
        }
    }
Esempio n. 2
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 public ChessBoard(FigureTypes figure, int startPos)
 {
     _figure    = figure;
     _startPosX = startPos / 10;
     _startPosY = startPos % 10;
     InitChessBoard();
 }
Esempio n. 3
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 public TangramFigure(FigureTypes type, Color c, PointF location)
 {
     FigureType  = type;
     FigureColor = c;
     Reset(location);
     created = true;
 }
Esempio n. 4
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 private static void ShowTypesOfFigures()
 {
     foreach (string s in FigureTypes.GetNames(typeof(FigureTypes)))
     {
         ConsoleHelper.Write($"-{s}");
     }
 }
Esempio n. 5
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 public TangramFigure(FigureTypes type, Color c, PointF location, PointF pivot, float angle)
 {
     FigureType  = type;
     FigureColor = c;
     Reset(location, pivot, angle);
     created = true;
 }
    private void GenerateOptionFigureTypes(bool IsRoman)
    {
        FigureTypes f = new FigureTypes();

        int count = 0;

        if (IsRoman)
        {
            foreach (HtmlTableRow hrow in obtable.Rows)
            {
                if (hrow.ID != "header_row")
                {
                    hrow.Cells[1].InnerHtml = f.Romans[count];
                    count++;
                }
            }
        }
        else
        {
            foreach (HtmlTableRow hrow in obtable.Rows)
            {
                if (hrow.ID != "header_row")
                {
                    hrow.Cells[1].InnerHtml = f.Alphabet[count].ToString();

                    count++;
                }
            }
        }
    }
Esempio n. 7
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        private Figures CreateFigure(FigureTypes figureTypes, bool isWhite)
        {
            switch (figureTypes)
            {
            case FigureTypes.Queen:
            {
                return(new Queen(figureTypes, isWhite));
            }

            case FigureTypes.Rook:
            {
                return(new Rook(figureTypes, isWhite));
            }

            case FigureTypes.Bishop:
            {
                return(new Bishop(figureTypes, isWhite));
            }

            case FigureTypes.Knight:
            {
                return(new Knight(figureTypes, isWhite));
            }

            default:
            {
                return(new Pawn(figureTypes, isWhite));
            }
            }
        }
Esempio n. 8
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        protected void SendSuperiority(NetworkStream ns, FigureTypes figtype, Position pos)
        {
            hassuperiority = false;
            WriteString(ns, comsuperiority);
            BinaryFormatter formatter = new BinaryFormatter();

            formatter.Serialize(ns, figtype);
            formatter.Serialize(ns, pos);
        }
Esempio n. 9
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 public void NewSuperiority(FigureTypes figtype, Position pos)
 {
     lock (lockobj)
     {
         hassuperiority     = true;
         superiorityfigtype = figtype;
         superioritypos     = pos;
     }
 }
Esempio n. 10
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    // Start is called before the first frame update
    void Awake()
    {
        NowActiveFigure = FigureTypes.FirstPlayer;

        if (instance == null)
        {
            instance = this;
        }
    }
        public ChessBoardViewModel InitChessBoard(FigureTypes figure, int startPos)
        {
            _chessBoard = new ChessBoardViewModel
            {
                Figure         = figure,
                FigurePosition = startPos,
                PossibleMoves  = new ChessBoard(figure, startPos).PossibleMoves
            };

            return(_chessBoard);
        }
Esempio n. 12
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    public void CreateBlockInCell(Vector2 coord, int figureIndex)
    {
        GameObject figureCube = Instantiate(CubePrefab, this.transform);
        Color      color      = FigureTypes.GetСolor(figureIndex);

        figureCube.GetComponent <SpriteRenderer>().color          = color;
        figureCube.GetComponent <SpriteRenderer>().material.color = color;
        figureCube.transform.localPosition = GetCellPosition(coord);
        figureCube.SetActive(true);
        Cell cell = GetCellByCoord(coord);

        cell.occupyingCube = figureCube;
        cell.cubeIndex     = figureIndex;
    }
Esempio n. 13
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    private void Update()
    {
        RaycastHit2D hit = Physics2D.Raycast(transform.position, -Vector3.forward);

        hasFigure = hit.transform.GetComponent <Figure>();

        if (hasFigure)
        {
            _typeOfFigureOnCell = hit.transform.GetComponent <Figure>().FigureType;
        }
        else
        {
            _typeOfFigureOnCell = FigureTypes.ZeroFigure;
        }
    }
Esempio n. 14
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        /// <summary>
        /// Поменять пешку на фигуру заданного типа
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="figuretype"></param>
        public Figure TransformPawn(Position pos, FigureTypes figuretype)
        {
            Figure fig;
            Side   side;

            side = GetFigureAt(pos).Side;
            Figure oldfig = SideToPlayer(side).alivefigures[SideToPlayer(side).alivefigures.IndexOf(GetFigureAt(pos))];

            fig = CreateFigure(figuretype, pos, side);
            SetFigureAt(pos, fig);
            SideToPlayer(side).alivefigures.Remove(oldfig);
            SideToPlayer(side).alivefigures.Add(fig);
            fig.MoveEvent += MoveFigureHandler;
            fig.KillEvent += SideToPlayer(side).KillFigureHandler;
            // надо восстановить старые обработчики для пешки FIX IT
            return(fig);
        }
Esempio n. 15
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 private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
 {
     switch (comboBox1.SelectedIndex)
     {
         case 0:
             figuretype = FigureTypes.Queen;
             break;
         case 1:
             figuretype = FigureTypes.Rook;
             break;
         case 2:
             figuretype = FigureTypes.Bishop;
             break;
         case 3 :
             figuretype = FigureTypes.Knight;
             break;
     }
 }
Esempio n. 16
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        protected void GetSuperiority(NetworkStream ns, View view, Game game)
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FigureTypes     figtype   = (FigureTypes)formatter.Deserialize(ns);
            Position        pos       = (Position)formatter.Deserialize(ns);

            view.Invoke(new Action(
                            () =>
            {
                game.DirectStateCycle();
                game.Field.TransformPawn(pos, figtype);
                view.DrawField();
                game.Field.ShahCheck(game.Field.GetFigureAt(pos));
                view.SetTurnText();
                view.WhiteCount(game.Player1.GetCount());
                view.BlackCount(game.Player2.GetCount());
            }));
        }
Esempio n. 17
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    public void Start()
    {
        foreach (Transform child in this.transform)
        {
            GameObject.Destroy(child.gameObject);
        }

        FigureTypes.Init();

        cells        = new Cell[sizeX, sizeY];
        startPositon = new Vector3(-cellSize.x * (sizeX / 2), cellSize.y * (sizeX / 2));
        currentDelayBeforeFigureLanding = 0;
        speedCoeff = 1.0f;
        figureFallDelayDecreaseCurrentTime = 0;
        nextFigureIndex = -1;

        for (int x = 0; x < sizeX; x++)
        {
            for (int y = 0; y < sizeY; y++)
            {
                cells[x, y] = new Cell();
                Vector3 cellCenterPosition = GetCellPosition(new Vector2(x, y));

                if (x == sizeX - 1)
                {
                    DrawBorder(Sides.Right, cellCenterPosition);
                }
                if (y == 0)
                {
                    DrawBorder(Sides.Top, cellCenterPosition);
                }
                if (x == 0)
                {
                    DrawBorder(Sides.Left, cellCenterPosition);
                }
                if (y == sizeY - 1)
                {
                    DrawBorder(Sides.Bottom, cellCenterPosition);
                }
            }
        }

        OnGameStart();
    }
Esempio n. 18
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    public void LaunchSavedStartFigure(Vector3 startPosition, int figureIndex, int rotationCount, int nextFigureIndex)
    {
        currentFigureSpeed = slowFigureSpeed;

        int[,] figureMatrix = FigureTypes.GetFigureByIndex(figureIndex);
        currentFigure       = CreateFigure(figureMatrix, figureIndex);
        currentFigure.transform.localPosition = startPosition;
        currentFigureCoord = GetCellСoordByPosition(startPosition);
        figScript          = currentFigure.GetComponent <Figure>();

        for (int i = 0; i < rotationCount; i++)
        {
            figScript.Rotate();
        }

        currentCell = GetCellByPosition(startPosition);
        UpdateFallFigureTip();

        OnFigureCreate(CreateFigure(FigureTypes.GetFigureByIndex(nextFigureIndex), nextFigureIndex, false));
    }
Esempio n. 19
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        private int depth     = 5;                              // текущая толщина

        private void DefineFigure(object sender, EventArgs e)
        { // определение последней нажатой кнопки
            switch (((Button)sender).Name)
            {
            case "btnLine": figureType = FigureTypes.line; break;

            case "btnCircle": figureType = FigureTypes.circle; break;

            case "btnEllipse": figureType = FigureTypes.ellipse; break;

            case "btnSquare": figureType = FigureTypes.square; break;

            case "btnRectangle": figureType = FigureTypes.rectangle; break;

            case "btnPolyline": figureType = FigureTypes.polyline; break;

            case "btnPolygon": figureType = FigureTypes.polygon; break;
            }
            isCompleted = true;
        }
 private void changeFigureType(FigureTypes type)
 {
     switch (type)
     {
         case FigureTypes.Rectangle:
             ShapeRectangle.Visibility = Visibility.Visible;
             ShapeRoundedRect.Visibility = Visibility.Collapsed;
             ShapeEllipse.Visibility = Visibility.Collapsed;
             break;
         case FigureTypes.RoundedRect:
             ShapeRectangle.Visibility = Visibility.Collapsed;
             ShapeRoundedRect.Visibility = Visibility.Visible;
             ShapeEllipse.Visibility = Visibility.Collapsed;
             break;
         case FigureTypes.Ellipse:
             ShapeRectangle.Visibility = Visibility.Collapsed;
             ShapeRoundedRect.Visibility = Visibility.Collapsed;
             ShapeEllipse.Visibility = Visibility.Visible;
             break;
     }
 }
Esempio n. 21
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    private void Render()
    {
        for (int i = 1; i <= blocksCount; i++)
        {
            if (blocks[i] != null)
            {
                Destroy(blocks[i]);
                blocks[i] = null;
            }

            GameObject figureCube = Instantiate(cubePrefab, this.transform);
            blocks[i] = figureCube;
            Vector2 blockCoord = GetBlockCoord(i);
            Vector3 position   = GetBlockPositionByCoord(blockCoord);
            figureCube.transform.localPosition = GetBlockPositionByCoord(blockCoord);
            figureCube.SetActive(true);
            Color color = FigureTypes.GetСolor(index);
            figureCube.GetComponent <SpriteRenderer>().color          = color;
            figureCube.GetComponent <SpriteRenderer>().material.color = color;
        }
    }
Esempio n. 22
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        private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            switch (comboBox1.SelectedIndex)
            {
            case 0:
                figuretype = FigureTypes.Queen;
                break;

            case 1:
                figuretype = FigureTypes.Rook;
                break;

            case 2:
                figuretype = FigureTypes.Bishop;
                break;

            case 3:
                figuretype = FigureTypes.Knight;
                break;
            }
        }
Esempio n. 23
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    public void LaunchStartFigure()
    {
        Vector3 startPosition = GetFigureStartPosition();

        currentFigureSpeed = slowFigureSpeed;

        int figureIndex;

        if (nextFigureIndex == -1)
        {
            figureIndex = FigureTypes.GetRangdomIndex();
        }
        else
        {
            figureIndex = nextFigureIndex;
        }

        nextFigureIndex     = FigureTypes.GetRangdomIndex();
        int[,] figureMatrix = FigureTypes.GetFigureByIndex(figureIndex);
        currentFigure       = CreateFigure(figureMatrix, figureIndex);
        figScript           = currentFigure.GetComponent <Figure>();

        currentCell = GetCellByPosition(startPosition);
        if (CheckIfCellIsFreeForBlock(currentCell))
        {
            currentFigure.transform.localPosition = startPosition;
            currentFigureCoord = new Vector2(1000, 1000);
            CheckIfFigureCanExistInCoord(figScript, GetCellСoordByPosition(startPosition));
            currentFigureCoord = GetCellСoordByPosition(startPosition);
            UpdateFallFigureTip();
        }

        currentDelayBeforeFigureLanding    = 0;
        figureFallDelayDecreaseCurrentTime = 0;
        figureFastFalling = false;

        OnFigureCreate(CreateFigure(FigureTypes.GetFigureByIndex(nextFigureIndex), nextFigureIndex, false));
    }
Esempio n. 24
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        private void changeFigureType(FigureTypes type)
        {
            switch (type)
            {
            case FigureTypes.Rectangle:
                ShapeRectangle.Visibility   = Visibility.Visible;
                ShapeRoundedRect.Visibility = Visibility.Collapsed;
                ShapeEllipse.Visibility     = Visibility.Collapsed;
                break;

            case FigureTypes.RoundedRect:
                ShapeRectangle.Visibility   = Visibility.Collapsed;
                ShapeRoundedRect.Visibility = Visibility.Visible;
                ShapeEllipse.Visibility     = Visibility.Collapsed;
                break;

            case FigureTypes.Ellipse:
                ShapeRectangle.Visibility   = Visibility.Collapsed;
                ShapeRoundedRect.Visibility = Visibility.Collapsed;
                ShapeEllipse.Visibility     = Visibility.Visible;
                break;
            }
        }
Esempio n. 25
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        private void rbPawn_CheckedChanged(object sender, EventArgs e)
        {
            if (((RadioButton)sender).Checked == true)
            {
                switch (((RadioButton)sender).Text)
                {
                case "ROOK":
                    FigureTypes = FigureTypes.Rook;
                    break;

                case "BISHOP":
                    FigureTypes = FigureTypes.Bishop;
                    break;

                case "KNIGHT":
                    FigureTypes = FigureTypes.Knight;
                    break;

                default:
                    FigureTypes = FigureTypes.Queen;
                    break;
                }
            }
        }
Esempio n. 26
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        /// <summary>
        /// Создать фигуру заданного типа
        /// </summary>
        /// <param name="figtype">Тип фигуры</param>
        /// <param name="pos">Позиция</param>
        /// <returns></returns>
        Figure CreateFigure(FigureTypes figtype, Position pos, Side side)
        {
            switch (figtype)
            {
            case FigureTypes.Bishop:
            {
                return(new Bishop(pos, side, this));
            }

            case FigureTypes.King:
            {
                return(new King(pos, side, this));
            }

            case FigureTypes.Knight:
            {
                return(new Knight(pos, side, this));
            }

            case FigureTypes.Pawn:
            {
                return(new Pawn(pos, side, this));
            }

            case FigureTypes.Queen:
            {
                return(new Queen(pos, side, this));
            }

            case FigureTypes.Rook:
            {
                return(new Rook(pos, side, this));
            }
            }
            return(null);
        }
        public static IHtmlContent GetFigureCode(this IHtmlHelper htmlHelper, FigureTypes figure)
        {
            switch (figure)
            {
            case FigureTypes.QUEEN:
                return(new HtmlString("&#9819;"));

            case FigureTypes.ROCK:
                return(new HtmlString("&#9820;"));

            case FigureTypes.BISHOP:
                return(new HtmlString("&#9821;"));

            case FigureTypes.KNIGHT:
                return(new HtmlString("&#9822;"));

            case FigureTypes.PAWN:
                return(new HtmlString("&#9823;"));

            case FigureTypes.KING:
            default:
                return(new HtmlString("&#9818;"));
            }
        }
Esempio n. 28
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    void OnFigureCreate(GameObject figure)
    {
        foreach (Transform child in nextFigureContainer.transform)
        {
            GameObject.Destroy(child.gameObject);
        }
        Vector2 cellSize   = tetrisGrid.GetComponent <TetrisGrid>().cellSize;
        Figure  figScript  = figure.GetComponent <Figure>();
        int     matrixSize = figScript.blockMatrix.GetUpperBound(0) + 1;

        Vector3 positionDiff = (float)matrixSize / 2.0f * cellSize * 1 / 0.35f;

        figure.transform.SetParent(nextFigureContainer.transform);
        figure.transform.localPosition = -positionDiff - FigureTypes.GetPositionShiftByIndex(figScript.GetIndex());
        Vector3 scale = figure.transform.localScale;

        scale *= 0.35f;
        figure.transform.localScale = scale;
        currFigure    = figure;
        currFigurePos = -positionDiff;


        //figure.transform.position = nextFigureContainer.transform.position - new Vector3(0.4f * positionDiff.x, -0.27f * positionDiff.y);
    }
Esempio n. 29
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 /// <summary>
 /// Создать фигуру заданного типа
 /// </summary>
 /// <param name="figtype">Тип фигуры</param>
 /// <param name="pos">Позиция</param>
 /// <returns></returns>
 Figure CreateFigure(FigureTypes figtype, Position pos, Side side)
 {
     switch (figtype)
     {
         case FigureTypes.Bishop:
             {
                 return new Bishop(pos, side, this);
             }
         case FigureTypes.King:
             {
                 return new King(pos, side, this);
             }
         case FigureTypes.Knight:
             {
                 return new Knight(pos, side, this);
             }
         case FigureTypes.Pawn:
             {
                 return new Pawn(pos, side, this);
             }
         case FigureTypes.Queen:
             {
                 return new Queen(pos, side, this);
             }
         case FigureTypes.Rook:
             {
                 return new Rook(pos, side, this);
             }
     }
     return null;
 }
Esempio n. 30
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 /// <summary>
 /// Поменять пешку на фигуру заданного типа
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="figuretype"></param>
 public Figure TransformPawn(Position pos, FigureTypes figuretype)
 {
     Figure fig;
     Side side;
     side = GetFigureAt(pos).Side;
     Figure oldfig = SideToPlayer(side).alivefigures[SideToPlayer(side).alivefigures.IndexOf(GetFigureAt(pos))];
     fig = CreateFigure(figuretype, pos, side);
     SetFigureAt(pos, fig);
     SideToPlayer(side).alivefigures.Remove(oldfig);
     SideToPlayer(side).alivefigures.Add(fig);
     fig.MoveEvent += MoveFigureHandler;
     fig.KillEvent += SideToPlayer(side).KillFigureHandler;
     // надо восстановить старые обработчики для пешки FIX IT
     return fig;
 }
Esempio n. 31
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 protected void SendSuperiority(NetworkStream ns, FigureTypes figtype,Position pos)
 {
     hassuperiority = false;
     WriteString(ns, comsuperiority);
     BinaryFormatter formatter = new BinaryFormatter();
     formatter.Serialize(ns, figtype);
     formatter.Serialize(ns, pos);
 }
    private void EncodeQuestion(int QuestionNumber, string Question, string[] objectives, string answer, string outputpath)
    {
        //QuestionNumber = Convert.ToInt32(ViewState["QuestionNumber"]);
        //Question = QuestionTextArea.Value;

        FigureTypes f = new FigureTypes();

        List <string> validatedobjectives = new List <string>();
        int           valcount            = 0;

        foreach (string obj in objectives)
        {
            if (obj != "")
            {
                validatedobjectives.Add(obj);
                valcount++;
            }
            else
            {
            }
        }

        if (!File.Exists(outputpath))
        {
            using (System.IO.StreamWriter swriter = new System.IO.StreamWriter(outputpath))
            {
                swriter.Write(QuestionNumber + ". ");
                swriter.WriteLine(Question + System.Environment.NewLine);

                for (int count = 0; count < valcount - 1; count++)
                {
                    swriter.Write(f.Alphabet[count] + " " + validatedobjectives.ElementAt(count) + "   ");
                }

                swriter.WriteLine();

                swriter.WriteLine("Answer: " + answer);

                swriter.WriteLine();
                swriter.WriteLine();

                swriter.Flush();
                swriter.Close();
            }
        }

        else
        {
            using (StreamWriter sw = File.AppendText(outputpath))

            {
                sw.Write(QuestionNumber + ". ");
                sw.WriteLine(Question + System.Environment.NewLine);

                for (int count = 0; count < valcount - 1; count++)
                {
                    sw.Write(f.Alphabet[count] + " " + validatedobjectives.ElementAt(count) + "   ");
                }

                sw.WriteLine();

                sw.WriteLine("Answer: " + answer);

                sw.WriteLine();
                sw.WriteLine();

                sw.Flush();
                sw.Close();
            }
        }
    }
Esempio n. 33
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 public bool Transform(sbyte x, sbyte y, FigureTypes type)
 {
     Figure p = this.GetFigureByXY(x, y);
       if (p.type != FigureTypes.Pawn)
     return false;
       Figure newFigure;
       switch (type)
       {
     case FigureTypes.Knight:
       newFigure = new Knight(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Bishop:
       newFigure = new Bishop(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Queen:
       newFigure = new Queen(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Rook:
       newFigure = new Rook(this, p.field.x, p.field.y, p.color);
       break;
     default:
       return false;
       }
       if (p.color == Color.white)
       {
     this.whites.Remove(p);
     this.whites.Add(newFigure);
       }
       else
       {
     this.blacks.Remove(p);
     this.blacks.Add(newFigure);
       }
       this.UpdateAllBeatFields();
       this.IsGameOvered();
       return true;
 }
Esempio n. 34
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 public void NewSuperiority(FigureTypes figtype, Position pos)
 {
     lock (lockobj)
     {
         hassuperiority = true;
         superiorityfigtype = figtype;
         superioritypos = pos;
     }
 }
Esempio n. 35
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        static void Main(string[] args)
        {
            Console.WriteLine("Choose a figure:");
            foreach (FigureTypes type in Enum.GetValues(typeof(FigureTypes)))
            {
                Console.WriteLine($"{(int) type} - {type}");
            }

            int chooseFigure = TryNum;

            while (chooseFigure > 0)
            {
                try
                {
                    int         userInput    = int.Parse(Console.ReadLine());
                    FigureTypes typeSelected = (FigureTypes)userInput;

                    if (!Enum.IsDefined(typeof(FigureTypes), userInput))
                    {
                        throw new ArgumentException();
                    }

                    int enterLeft = TryNum;
                    while (enterLeft > 0)
                    {
                        try
                        {
                            switch (typeSelected)
                            {
                            case FigureTypes.Circle:
                                Console.WriteLine("Enter diameter:");
                                double circleD = StringToDouble(Console.ReadLine());

                                Console.WriteLine($"Area of the circle is {0.25 * Math.PI * circleD}");
                                Console.WriteLine($"Circumference of the circle is {Math.PI * circleD}");
                                break;

                            case FigureTypes.Triangle:
                                Console.WriteLine("Enter side length:");
                                double triangleA = StringToDouble(Console.ReadLine());
                                Console.WriteLine("Enter the second side length:");
                                double triangleB = StringToDouble(Console.ReadLine());
                                Console.WriteLine("Enter the third side length:");
                                double triangleC = StringToDouble(Console.ReadLine());

                                double halfP = (triangleA + triangleB + triangleC) / 2.0;
                                Console.WriteLine(
                                    $"Area of the triangle is {Math.Sqrt(halfP * (halfP - triangleA) * (halfP - triangleB) * (halfP - triangleC))}");
                                Console.WriteLine($"Perimeter is {halfP * 2}");
                                break;

                            case FigureTypes.Rectangle:
                                Console.WriteLine("Enter side length:");
                                double rectangleA = StringToDouble(Console.ReadLine());
                                Console.WriteLine("Enter the second side length:");
                                double rectangleB = StringToDouble(Console.ReadLine());

                                Console.WriteLine($"Area of the rectangle is {rectangleA * rectangleB}");
                                Console.WriteLine($"Perimeter is {2 * (rectangleA + rectangleB)}");
                                break;
                            }
                            enterLeft = 0;
                        }
                        catch (FormatException)
                        {
                            Console.WriteLine($"Invalid input, tries left: {enterLeft - 1}");
                        }
                        catch (Exception e) // like "default" in switch construction
                        {
                            Console.WriteLine($"Unexpected error: {e.Message}");
                        }

                        enterLeft--;
                    }

                    chooseFigure = 0;
                }
                catch (ArgumentNullException)
                {
                    Console.WriteLine($"Nothing was chosen, tries left: {chooseFigure - 1}");
                }
                catch (ArgumentException)
                {
                    Console.WriteLine($"No type found, tries left: {chooseFigure - 1}");
                }
                catch (FormatException)
                {
                    Console.WriteLine($"Invalid input, tries left: {chooseFigure - 1}");
                }
                catch (Exception e) // like "default" in switch construction
                {
                    Console.WriteLine($"Unexpected error: {e.Message}");
                }

                chooseFigure--;
            }
        }
 public Figure(FigureTypes figureType)
 {
     this.FigureType = figureType;
 }
Esempio n. 37
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 public Figures(FigureTypes t, bool iw)
 {
     Type    = t;
     IsWhite = iw;
     moves   = new List <Point>();
 }
Esempio n. 38
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 public bool Transform(FigureTypes figureTypes)
 {
     if ((field.y == 8 && color == Color.white) ||
       (field.y == 1 && color == Color.black))
       {
     Figure newFigure;
     switch (figureTypes)
     {
       case FigureTypes.Bishop:
     newFigure = new Bishop(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Knight:
     newFigure = new Knight(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Queen:
     newFigure = new Queen(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Rook:
     newFigure = new Rook(GameObject, field.x, field.y, color);
     break;
       default:
     return false;
     }
     GameObject.RemoveFigureByXY(field.x, field.y);
     if (color == Color.black)
       GameObject.blacks.Add(newFigure);
     else
       GameObject.whites.Add(newFigure);
     GameObject.UpdateAllBeatFields();
     return true;
       }
       return false;
 }
Esempio n. 39
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 public ChooseFigureForm()
 {
     InitializeComponent();
     comboBox1.SelectedIndex = 0;
     figuretype = FigureTypes.Queen;
 }