Esempio n. 1
0
        protected override void Execute(IOnlineConnection Host)
        {
            FightingZone NewGame = new FightingZone(Owner);
            GameRules    Rules   = new MissionGameRules(Room, NewGame);

            NewGame.Rules = Rules;

            NewGame.ListGameScreen = ListGameScreen;
            NewGame.PushScreen(new LoadingScreen(NewGame, Owner));

            Dictionary <string, OnlineScript> DicNewScript = OnlineHelper.GetTripleThunderScriptsClient(Owner);

            Host.AddOrReplaceScripts(DicNewScript);
        }
Esempio n. 2
0
        protected void EndGame()
        {
            if (Map.IsServer)
            {
                Map.GameGroup.SetGame(null);

                foreach (IOnlineConnection ActivePlayer in Map.GameGroup.Room.ListOnlinePlayer)
                {
                    ActivePlayer.IsGameReady = false;
                    ActivePlayer.Send(new GameEndedScriptServer());
                }
            }
            else if (Map.IsOfflineOrServer)
            {
                Map.PushScreen(new GameEndBattleScreen(Map));
            }
        }
        protected override void Execute(IOnlineConnection Host)
        {
            FightingZone NewGame = new FightingZone(Owner);
            GameRules    Rules   = new BattleGameRules(Room, NewGame);

            NewGame.Rules = Rules;

            NewGame.ListGameScreen = ListGameScreen;
            NewGame.PushScreen(new LoadingScreen(NewGame, Owner));

            Dictionary <string, OnlineScript> DicNewScript = new Dictionary <string, OnlineScript>();

            DicNewScript.Add(SendPlayerUpdateScriptClient.ScriptName, new SendPlayerUpdateScriptClient(Owner));
            DicNewScript.Add(SendPlayerRespawnScriptClient.ScriptName, new SendPlayerRespawnScriptClient(Owner));
            DicNewScript.Add(SendPlayerDamageScriptClient.ScriptName, new SendPlayerDamageScriptClient(Owner));
            DicNewScript.Add(ShootBulletScriptClient.ScriptName, new ShootBulletScriptClient(Owner));
            DicNewScript.Add(ReceiveGameDataScriptClient.ScriptName, new ReceiveGameDataScriptClient(Owner));
            DicNewScript.Add(GoToNextMapScriptClient.ScriptName, new GoToNextMapScriptClient(Owner));
            DicNewScript.Add(GameEndedScriptClient.ScriptName, new GameEndedScriptClient(Owner));

            Host.AddOrReplaceScripts(DicNewScript);
        }