Inheritance: CharacterNetworkScript
Esempio n. 1
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	public override void skillStart(){
		if(fighterNetworkScript != null){
			fighterNetworkScript = (FighterNetworkScript)gameObject.GetComponent<FighterNetworkScript> ();
		}
		skillLength = 1/caster.attackSpeed;
		impactTime = .38f;//this is subjective. the percentage of time in the animation in which it "looks" like damage was dealt
	}
Esempio n. 2
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	public virtual void skillStart(){
		fighterNetworkScript = (FighterNetworkScript)gameObject.GetComponent<FighterNetworkScript> ();
		setCaster (gameObject.GetComponent<Character> ());
	}
Esempio n. 3
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	// Use this for initialization
	void Start () {
		//skillStart ();
		fighterNetworkScript = null;
	}
Esempio n. 4
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	void Start() {
		fighterNetworkScript = (FighterNetworkScript)GameObject.FindObjectOfType (typeof(FighterNetworkScript));
	}
Esempio n. 5
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	protected void initiazlieNetwork(){
		fighterNetworkScript = (FighterNetworkScript)gameObject.GetComponent<FighterNetworkScript> ();
		sorcererNetworkScript = (SorcererNetworkScript)gameObject.GetComponent<SorcererNetworkScript> ();
	}