private void ConfirmPressed() { //If the selection is not active, activate it if (!active) { active = true; } //If the selection is active, confirm the selection else if (!confirmed) { confirmed = true; if (current_panel.selectedSprite == "Random") { selected_fighter = portraits.GetRandomFighter(); } else { selected_fighter = current_panel.fighter_info; } BattleLoader.current_loader.fighters[playerNum] = selected_fighter; } //If the selection is active, and confirmed else { //Check if anyone else is not confirmed yet SelectionRig.selection_rig.CheckStart(); } }
void LoadInfo() { if (fighter_info == null) { fighter_info = GetComponent <FighterInfoLoader>().GetFighterInfo(); } foreach (KeyValuePair <string, object> variable in DefaultStats) { SetVar(variable.Key, variable.Value); } foreach (VarData variable in fighter_info.variables) { VarType type = variable.type; switch (type) { case VarType.BOOL: SetVar(variable.name, bool.Parse(variable.value)); break; case VarType.FLOAT: SetVar(variable.name, float.Parse(variable.value)); break; case VarType.INT: SetVar(variable.name, int.Parse(variable.value)); break; default: SetVar(variable.name, variable.value); break; } } }
/// <summary> /// Singleton code. Will destroy any superfluous battle controllers that are in the scenes it loads into. /// When the battle processing is done, this object should be destroyed to make room for a new battle. /// </summary> void Awake() { DontDestroyOnLoad(gameObject); if (current_loader == null) //if we don't have a settings object { current_loader = this; } else //if it's already set { current_loader.spawnPoints = spawnPoints; //Set the spawn points to this one's Destroy(gameObject); //Destroy the new one } for (int i = 0; i < fighter_strings.Length; i++) { if (fighter_strings[i] != "") { FighterInfo info = FighterInfo.LoadFighterInfoFile(fighter_strings[i]); if (info != null) { fighters.Add(info); } } } }
protected internal static BattleFighter createMonsterFighterFromBattleProp(MonsterTeam monsterTeam, FighterInfo fighterProps) { BattleFighter _fighter = createBattleFighterFromBattleProp(monsterTeam, fighterProps); MonsterSkillManager = _fighter; FighterBuffManager = _fighter; return _fighter; }
void OnFighterInfoChanged(FighterInfo info) { if (source == DataInputSource.FIGHTER) { input.value = getFighterVar(info); } }
void StartRandomEncounter() { int roll = Random.Range(0, 2); FighterInfo enemy; switch (roll) { case 0: enemy = new FighterInfo(HardcodedEnemies.oversisedWurm); break; case 1: enemy = new FighterInfo(HardcodedEnemies.fatRat); break; case 2: enemy = new FighterInfo(HardcodedEnemies.smallWasp); break; default: enemy = new FighterInfo(HardcodedEnemies.oversisedWurm); break; } uiManager.ShowImportantMessage($"Encountered {enemy.name}!", () => StartEncounter(enemy)); }
public FighterInfo Clone() { FighterInfo newInfo = new FighterInfo(); newInfo.displayName = displayName; newInfo.franchiseIconPath = franchiseIconPath; newInfo.css_icon_path = css_icon_path; newInfo.css_portrait_path = css_portrait_path; newInfo.action_file_path = action_file_path; newInfo.sprite_info_path = sprite_info_path; newInfo.sound_path = sound_path; newInfo.colorPalettes = new List <FighterPalette>(); foreach (FighterPalette palette in colorPalettes) { newInfo.colorPalettes.Add(palette.Clone()); } newInfo.variables = new List <VarData>(); foreach (VarData var in variables) { newInfo.variables.Add(var.Clone()); } return(newInfo); }
public BattleFighter(BattleTeam ownerTeam, FighterInfo baseProp) { this.baseProp = baseProp; this.dead = false; this.stateManager = new FighterStateManager(this); this.fighterProp = new BattleFighterPropty(this); }
public void AddPanel(FighterInfo info) { SelectorPanel panel = panels[count]; panel.SetPortrait(info); count++; }
protected internal static BattleFighter createHeroFighterFromBattleProp(HeroTeam heroTeam, FighterInfo fighterProps) { BattleFighter _fighter = createBattleFighterFromBattleProp(heroTeam, fighterProps); setHeroSkillManager(_fighter, heroTeam); FighterBuffManager = _fighter; return _fighter; }
void OnFighterChanged(FighterInfo info) { Debug.Log("Attempting to populate with sprites but sprites are broken. This needs to be fixed soon", this); //List<ImageDefinition> sprites = new List<ImageDefinition>(LegacyEditorData.instance.loadedSpriteInfo.animations); //sprite_names = sprites.Select(spriteData => spriteData.ImageName).ToList(); //sprite_names.Sort(); //PopulateList(sprite_names); }
public void SetPortrait(FighterInfo info) { fighter_info = info; selectedSprite = info.cssIconPath; bgSprite.enabled = true; portraitSprite.sprite = info.css_icon_sprite; active = true; }
public override void execute() { FighterInfo info = LegacyEditorData.instance.loadedFighter; previousValue = info.GetVarByName(fighterVar).value; info.GetVarByName(fighterVar).value = nextValue; LegacyEditorData.ChangedFighterData(); //Fire the model changed method since we directly modified the fighter data instead of the model itself. }
public override void undo() { FighterInfo info = LegacyEditorData.instance.loadedFighter; info.GetVarByName(fighterVar).value = previousValue; LegacyEditorData.ChangedFighterData(); }
public FighterFightStatus(Fighter fighter, FighterTeamFightStatus team) { this.fighter = fighter; this.Team = team; this.Info = fighter.Info.Clone(); // Calculate idleTime from speed. this.SetIdle(); }
public void addFighter(FighterInfo info, int player_num) { //Make sure there's room for this fighter by adding nulls in the between slots if necessary while (fighters.Count < player_num + 1) { fighters.Add(null); } fighters[player_num] = info; }
public void LoadFighterList() { DirectoryInfo[] individualFighters = FileLoader.FighterDir.GetDirectories(); foreach (DirectoryInfo fighterDir in individualFighters) { FighterInfo info = FighterInfo.LoadFighterInfoFile(fighterDir.Name); infos.Add(info); //portraitRig.AddPanel(info); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); FighterInfo fighter = (FighterInfo)target; if (GUILayout.Button("Open Fighter Editor")) { FighterInfoWindow.Open(fighter); } }
private static void LoadFighterList() { fightersAvailable = new List <FighterInfo>(); DirectoryInfo[] individualFighters = FileLoader.FighterDir.GetDirectories(); foreach (DirectoryInfo fighterDir in individualFighters) { FighterInfo info = FighterInfo.LoadFighterInfoFile(fighterDir.Name); fightersAvailable.Add(info); } }
public static FighterInfo createFighterFromMsgMonster(BattleSideEnum side, BattleMsgMonster msgMonster) { FighterInfo _info = new FighterInfo(); _info.Index = msgMonster.Index; _info.BattleSide = side; _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE, msgMonster.TemplateId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_JOB, 1); _info.FighterType = FighterType.MONSTER; createMonsterDrop(_info, msgMonster.DropMap); return _info; }
private void InstantiateRow(FighterInfo info) { GameObject go = NGUITools.AddChild(grid.gameObject, FighterRowPrefab); UILabel label = go.GetComponent <UILabel>(); label.text = info.displayName; GhettoCSSFighterRow fighterRow = go.GetComponent <GhettoCSSFighterRow>(); fighterRow.fighter = info; children.Add(fighterRow); }
private bool LoadFighterFromFile(FileInfo info) { FighterInfo fInfo = FighterInfo.LoadFighterInfoFile(info.DirectoryName, info.Name); if (fInfo != null) { LoadNewFighter(fInfo); return(true); } return(false); }
public static bool OpenEditor(int instanceId, int line) { FighterInfo info = EditorUtility.InstanceIDToObject(instanceId) as FighterInfo; if (info != null) { FighterInfoWindow.Open(info); return(true); } return(false); }
bool LoadFighter(FileInfo info) { FighterInfo fInfo = FighterInfo.LoadFighterInfoFile(info.DirectoryName, info.Name); if (fInfo != null) { LegacyEditorData.instance.LoadNewFighter(fInfo); return(true); } return(false); }
public void LoadNewFighter(FighterInfo fInfo) { FighterDirName = fInfo.directory_name; loadedFighter = fInfo; loadedActionFile = ActionFile.LoadActionsFromFile(FighterDirName, fInfo.actionFilePath); currentAction = loadedActionFile.GetFirst(); loadedSpriteInfo = SpriteInfo.LoadSpritesFromFile(FighterDirName, fInfo.spriteInfoPath); loadedSpriteInfo.LoadDirectory(FighterDirName, loadedFighter); FireModelChange(); }
public void OnFighterInfoReady(FighterInfo fInfo) { fighter_info = fInfo; actions_file = fighter_info.action_file; _current_action = new NeutralAction(); _current_action.SetDynamicAction(actions_file.Get("NeutralAction")); if (isInBuilder) { _current_action.setIsInBuilder(true); } _current_action.SetUp(getBattleObject()); }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.PropertyField(position, property, label, true); FighterInfo info = fieldInfo.GetValue(property.serializedObject.targetObject) as FighterInfo; if (property.isExpanded) { if (GUI.Button(new Rect(position.xMin + 30f, position.yMax - 20f, position.width - 30f, 20f), "Load From Text Asset")) { info.LoadFromTextAsset(); } } }
public void LoadFighter() { if (json_file != null) { fighter_info = JsonUtility.FromJson <FighterInfo>(json_file.text); gameObject.BroadcastMessage("OnFighterInfoReady", fighter_info); } else { fighter_info = FighterInfo.LoadFighterInfoFile(directory, filename); } fighter_info.LoadDirectory(directory); }
public void FightAgainst(FighterInfo _enemy) { //SerializableVector3 playerPos = GameObject.FindGameObjectWithTag("Player").transform.position; PlayerComponent p = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerComponent>(); //PlayerPrefs.SetString("playerPos", playerPos.ToString()); //PlayerPrefs.SetString("player", p.Serialize()); SaveManager.SaveOnCurrentSlot(p.Serialize()); //PlayerPrefs.Save(); enemy = _enemy; SceneManager.LoadScene("_Encounter"); }
public static FighterInfo createFighterFromMsgHero(BattleSideEnum side, BattleMsgHero msgHero) { FighterInfo _info = new FighterInfo(); _info.Index = msgHero.Index; _info.BattleSide = side; _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE, msgHero.TemplateId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_JOB, msgHero.JobId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TYPE, msgHero.HeroType); _info.FighterType = FighterType.HERO; _info.BattleProperty = msgHero.FighteProp; _info.SkillIdList = msgHero.AllSkill; _info.ActiveSkillId = msgHero.ActiveSkillId; _info.LeaderSkillId = msgHero.LeaderSkill; return _info; }
private string getFighterVar(FighterInfo info) { if (varSource == DataInputVarSource.FIELD) { return((string)info.GetType().GetField(varName).GetValue(info)); } else if (varSource == DataInputVarSource.PROPERTY) { return((string)info.GetType().GetProperty(varName).GetValue(info)); } else { return(info.GetVarByName(varName).value); } }
public static bool LoadFighterCallback(FileInfo file_info) { FighterInfo fighter_info = JsonUtility.FromJson <FighterInfo>(File.ReadAllText(file_info.FullName)); if (fighter_info.displayName != null) { fighter_info.LoadDirectory(file_info.DirectoryName); LegacyEditorData.instance.LoadNewFighter(fighter_info); return(true); } else { PopupWindow.current_popup_manager.OpenInfoBox("Could not find a fighter at " + file_info.Name + " Maybe the file is malformed, or an incorrect json file?"); return(false); } }
public void CreateFighter(DirectoryInfo createdDir, FighterInfo templateFighter) { FighterInfo newInfo; if (templateFighter != null) { newInfo = CloneTemplateFighter(createdDir, templateFighter); } else { newInfo = new FighterInfo(); ActionFile newActions = new ActionFile(); newActions.Save(Path.Combine(createdDir.FullName, "fighter_actions.json")); newInfo.displayName = directoryName; newInfo.directory_name = directoryName; newInfo.actionFilePath = "fighter_actions.json"; newInfo.GenerateDefaultAttributes(); if (generateActions) { //TODO Clone default actions here } if (useSprite) { DirectoryInfo spriteDir = Directory.CreateDirectory(Path.Combine(createdDir.FullName, "sprites")); SpriteInfo spriteInfo = new SpriteInfo(); spriteInfo.spriteDirectory = "sprites"; spriteInfo.default_sprite = "idle"; spriteInfo.costumeName = "default"; spriteInfo.Save(Path.Combine(createdDir.FullName, "sprite_info.json")); newInfo.sprite_info = spriteInfo; } if (useModel) { //TODO create model directory and stuff } } newInfo.Save(Path.Combine(FileLoader.GetFighterDir(directoryName).FullName, "fighter_info.json")); newInfo.sprite_info.Save(Path.Combine(createdDir.FullName, "sprite_info.json")); LegacyEditorData.instance.LoadNewFighter(newInfo); Dispose(); }
public void OnConfirm() { if (!directoryName.Equals("")) { DirectoryInfo newDir = FileLoader.GetFighterDir(directoryName); if (!newDir.Exists) { DirectoryInfo createdDir = Directory.CreateDirectory(newDir.FullName); //Permission issues can possibly cause this directory to not exist even after we just made it so we gotta check again if (createdDir.Exists) { //Copy the template fighter if there is one if (templateFighter != null && templateFighter != "") { FighterInfo templateInfo = FighterInfo.LoadFighterInfoFile(templateFighter); if (templateInfo != null) { CreateFighter(createdDir, templateInfo); //TODO Copy fighter template } else { DisplayError("Could not find an existing Fighter named " + templateFighter + ", are you sure you used the Directory name?"); } } else { CreateFighter(createdDir, null); Dispose(); } FighterInfo newFighter = new FighterInfo(); } else { DisplayError("An issue occurred attempting to create the Fighter directory. Check your system permissions and try again."); } } else { DisplayError("A fighter already exists with that name"); } } else { DisplayError("Fighter Directory cannot be empty"); } }
void OnFighterChanged(FighterInfo fighter) { //Get rid of our old list foreach (GameObject child in children) { NGUITools.Destroy(child); } children.Clear(); //Empty the list for future use //Create all the new foreach (FileInfo imageFile in fighter.sprite_info.spriteFiles) { instantiateButton(imageFile); } //Realign the grid grid.Reposition(); }
private FighterInfo CloneTemplateFighter(DirectoryInfo createdDir, FighterInfo templateFighter) { Debug.Log("Cloning Template Fighter"); FighterInfo newInfo = templateFighter.Clone(); DirectoryInfo oldDir = FileLoader.GetFighterDir(templateFighter.directory_name); try { FileLoader.CopyDirectory(oldDir.FullName, createdDir.FullName, true); } catch { DisplayError("Could not find an existing Fighter named " + templateFighter + ", are you sure you used the Directory name?"); } newInfo.displayName = directoryName; newInfo.directory_name = directoryName; newInfo.actionFilePath = "fighter_actions.json"; newInfo.sprite_info = templateFighter.sprite_info; return(newInfo); }
public static BattleFighter createBattleFighterFromBattleProp(BattleTeam ownerTeam, FighterInfo fighterProp) { BattleFighter _fighter = new BattleFighter(ownerTeam, fighterProp); _fighter.Index = fighterProp.Index; _fighter.setOwnerTeam(ownerTeam); initFighterActFromFighterProp(_fighter, fighterProp.BattleProperty); return _fighter; }
protected internal static void setMonsterDrop(int key, FighterInfo info, Dictionary<sbyte, int> dropMap) { sbyte _byteKey = (sbyte) key; if (dropMap.ContainsKey(_byteKey)) { int _dropHero = dropMap[_byteKey]; info.addNormalProp(key, _dropHero); } }
public static FighterInfo createFighterProp(int index, BattleSideEnum side, FighterType type, Dictionary<int, int> prop) { FighterInfo _info = new FighterInfo(); _info.Index = index; _info.BattleProperty = prop; _info.BattleSide = side; _info.FighterType = type; return _info; }
protected internal static void createMonsterDrop(FighterInfo info, Dictionary<sbyte, int> dropMap) { setMonsterDrop(BattleKeyConstants.BATTLE_PROP_MONSTER_DROP_COIN, info, dropMap); setMonsterDrop(BattleKeyConstants.BATTLE_PROP_MONSTER_DROP_SPRIT, info, dropMap); setMonsterDrop(BattleKeyConstants.BATTLE_PROP_MONSTER_DROP_HERO, info, dropMap); setMonsterDrop(BattleKeyConstants.BATTLE_PROP_MONSTER_DROP_ITEM, info, dropMap); setMonsterDrop(BattleKeyConstants.BATTLE_PROP_MONSTER_DROP_CHIP, info, dropMap); }