Esempio n. 1
0
        public int GetCount(FighterAiType fighter)
        {
            switch (fighter)
            {
            case FighterAiType.Deity:
                return(_dietyCount);

            case FighterAiType.Leader:
                return(_leaderCount);

            case FighterAiType.Officer:
                return(_officerCount);

            case FighterAiType.Minion:
                return(_minionCount);

            default:
                return(0);
            }
        }
Esempio n. 2
0
        public void SetCount(FighterAiType fighter, int count)
        {
            switch (fighter)
            {
            case FighterAiType.Deity:
                _dietyCount += count;
                break;

            case FighterAiType.Leader:
                _leaderCount += count;
                break;

            case FighterAiType.Officer:
                _officerCount += count;
                break;

            case FighterAiType.Minion:
                _minionCount += count;
                break;
            }
        }