public int GetCount(FighterAiType fighter) { switch (fighter) { case FighterAiType.Deity: return(_dietyCount); case FighterAiType.Leader: return(_leaderCount); case FighterAiType.Officer: return(_officerCount); case FighterAiType.Minion: return(_minionCount); default: return(0); } }
public void SetCount(FighterAiType fighter, int count) { switch (fighter) { case FighterAiType.Deity: _dietyCount += count; break; case FighterAiType.Leader: _leaderCount += count; break; case FighterAiType.Officer: _officerCount += count; break; case FighterAiType.Minion: _minionCount += count; break; } }