/// <summary> /// /// </summary> void Start() { tmpstr = typeof(FightInrto).ToString(); FightInrto introp = new FightInrto(this, tmpstr); procMgr.Add(tmpstr, introp); tmpstr = typeof(FightReady).ToString(); FightReady readyp = new FightReady(this, tmpstr); procMgr.Add(tmpstr, readyp); tmpstr = typeof(FightGame).ToString(); FightGame gamep = new FightGame(this, tmpstr); procMgr.Add(tmpstr, gamep); tmpstr = typeof(FightPowerUp).ToString(); FightPowerUp powp = new FightPowerUp(this, tmpstr); procMgr.Add(tmpstr, powp); tmpstr = typeof(FightFinish).ToString(); FightFinish fishp = new FightFinish(this, tmpstr); procMgr.Add(tmpstr, fishp); tmpstr = typeof(FightResult).ToString(); FightResult resp = new FightResult(this, tmpstr); procMgr.Add(tmpstr, resp); tmpstr = typeof(FightWarning).ToString(); FightWarning wrnp = new FightWarning(this, tmpstr); procMgr.Add(tmpstr, wrnp); procMgr.SetCurrProc("FightInrto"); }