Esempio n. 1
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            bool result = mFight.Perform(this, frame, Sim, Target, base.PrivateUpdate, out mFail);

            if (!mFail)
            {
                if (OnInvestigateScenario != null)
                {
                    OnInvestigateScenario(this, frame);
                }
            }

            return(result);
        }
Esempio n. 2
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if (!mFight.Perform(this, frame, Sim, Target, null, out mFail))
            {
                return(false);
            }

            if (!mFail)
            {
                return(base.PrivateUpdate(frame));
            }
            else
            {
                return(AlterRelationship());
            }
        }
Esempio n. 3
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            bool result = mFight.Perform(this, frame, Sim, Target, null, out mFail);

            // Sims are still going to hate each other regardless of fight outcome
            base.PrivateUpdate(frame);

            if (!mFail)
            {
                Personality.SetLeader(Sim, false);

                if (mReaddOldLeader)
                {
                    Personality.AddToClan(this, Target, false);
                }
            }

            return(result);
        }
Esempio n. 4
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            mReason = GetReason(Target);

            if (mReason == null)
            {
                IncStat("No Reason");
                return(false);
            }

            if (!base.PrivateUpdate(frame))
            {
                return(false);
            }

            bool result = mFight.Perform(this, frame, Sim, Target, null, out mFail);

            if (mFail)
            {
                mReason = mName + "Fail";
            }

            return(result);
        }