Esempio n. 1
0
 public void ForceFightFinished(bool result, FightOverType fightOverType)
 {
     victory    = result;
     enemyReady = false;
     ClearData();
     ResetSkillOrder();
     TickCD(false);
     if (victory)
     {
         PlayerVictory(fightOverType);
     }
     else
     {
         PlayerFail(fightOverType);
     }
 }
Esempio n. 2
0
 public void PlayerFail(FightOverType fightOverType = FightOverType.Normal)
 {
     VirtualServerController.instance.runnig = false;
     DataMessageHandler.DataMessage_FightResult(false, fightOverType);
 }