public void ForceFightFinished(bool result, FightOverType fightOverType) { victory = result; enemyReady = false; ClearData(); ResetSkillOrder(); TickCD(false); if (victory) { PlayerVictory(fightOverType); } else { PlayerFail(fightOverType); } }
public void PlayerFail(FightOverType fightOverType = FightOverType.Normal) { VirtualServerController.instance.runnig = false; DataMessageHandler.DataMessage_FightResult(false, fightOverType); }