void OnNewFightState(FightManager.FightState newFightState) { if (newFightState == FightManager.FightState.GameOverScreen) { animator.SetTrigger("Start"); } }
void OnNewFightState(FightManager.FightState newFightState) { if (newFightState == FightManager.FightState.FightVictoryScreen) { animator.SetTrigger("Start"); waitingToStart = true; didStart = false; } }
void OnNewFightState(FightManager.FightState newFightState) { endTurnButton.SetActive(canShowEndTurn && newFightState == FightManager.FightState.PlayerTurnOperations); }