private static int CastSkill(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 12); FightLogic fightLogic = (FightLogic)ToLua.CheckObject(L, 1, typeof(FightLogic)); GameObject go = (GameObject)ToLua.CheckUnityObject(L, 2, typeof(GameObject)); int skillId = (int)LuaDLL.luaL_checknumber(L, 3); int skillType = (int)LuaDLL.luaL_checknumber(L, 4); int stamp = (int)LuaDLL.luaL_checknumber(L, 5); string folderName = ToLua.CheckString(L, 6); string prefabName = ToLua.CheckString(L, 7); string target_id = ToLua.CheckString(L, 8); Vector3 targetPos = ToLua.ToVector3(L, 9); bool needneedFeedback = LuaDLL.luaL_checkboolean(L, 10); string[] targetIds = ToLua.CheckStringArray(L, 11); bool isAct = LuaDLL.luaL_checkboolean(L, 12); GameObject obj = fightLogic.CastSkill(go, skillId, skillType, stamp, folderName, prefabName, target_id, targetPos, needneedFeedback, targetIds, isAct); ToLua.Push(L, obj); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }