public void PurchasePotion_ShouldReturnObjectWithDefaultValues() { var potion = FightClubGame.PurchasePotion(); Assert.AreEqual(2, potion.Healing); Assert.AreEqual(PotionType.Basic, potion.Type); }
public void HireFighter_ShouldReturnObjectWithDefaultValues() { var fighter = FightClubGame.HireFighter(); Assert.AreEqual(1, fighter.Damage); Assert.AreEqual(10, fighter.Health); Assert.AreEqual(FighterState.Healthy, fighter.State); }
public void PowerUp_ShouldAllowExternalPropertyChanges() { var powerUp = FightClubGame.PurchasePowerUp(); powerUp.DamageBuff = 5; Assert.AreEqual(5, powerUp.DamageBuff); }
public void DrinkPotion_ShouldNotChangeHealth_WhenHealthIsMax() { var fighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); fighter.DrinkPotion(potion); Assert.AreEqual(10, fighter.Health); }
public void Potion_ShouldSupportBasicType() { var potion = FightClubGame.PurchasePotion(); potion.SetType(PotionType.Basic); Assert.AreEqual(2, potion.Healing); Assert.AreEqual(PotionType.Basic, potion.Type); }
public void Potion_ShouldSupportGreaterType() { var potion = FightClubGame.PurchasePotion(); potion.SetType(PotionType.Greater); Assert.AreEqual(5, potion.Healing); Assert.AreEqual(PotionType.Greater, potion.Type); }
public void TakeDamage_ShouldReduceHealthByFightersDamage() { var firstFighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); firstFighter.TakeDamage(secondFighter); Assert.AreEqual(9, firstFighter.Health); Assert.AreEqual(10, secondFighter.Health); }
public void PowerUp_ShouldIncreasePower() { var fighter = FightClubGame.HireFighter(); var powerUp = FightClubGame.PurchasePowerUp(); powerUp.DamageBuff = 5; fighter.PowerUp(powerUp); Assert.AreEqual(6, fighter.Damage); }
public void PowerUp_ShouldNeverSetDamageBelowOne() { var fighter = FightClubGame.HireFighter(); var powerUp = FightClubGame.PurchasePowerUp(); powerUp.DamageBuff = -4; fighter.PowerUp(powerUp); Assert.AreEqual(1, fighter.Damage); }
public void DrinkPotion_ShouldSetStateToHealthy_WhenHealthHitsMaximum() { var fighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); fighter.TakeDamage(secondFighter); fighter.DrinkPotion(potion); Assert.AreEqual(FighterState.Healthy, fighter.State); }
public void DrinkPotion_ShouldNeverHealBeyondMaxHealth() { var fighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); fighter.TakeDamage(secondFighter); fighter.DrinkPotion(potion); Assert.AreEqual(10, fighter.Health); }
public void TakeDamage_WillSetStateToDead_WhenHealthIsZero() { var firstFighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); for (int i = 1; i <= 10; i++) { firstFighter.TakeDamage(secondFighter); } Assert.AreEqual(FighterState.Dead, firstFighter.State); }
public void TakeDamage_WillSetStateToKnockedOut_WhenHealthIsOne() { var firstFighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); for (int i = 1; i <= 9; i++) { firstFighter.TakeDamage(secondFighter); } Assert.AreEqual(FighterState.KnockedOut, firstFighter.State); }
public void TakeDamage_WillSetStateToHurt_WhenHealthIsTwoToAndIncludingTen() { var firstFighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); for (int i = 1; i <= 8; i++) { firstFighter.TakeDamage(secondFighter); Assert.AreEqual(FighterState.Hurt, firstFighter.State); } }
public void TakeDamage_ShouldNotDropHealthBelowZero() { var firstFighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); for (int i = 0; i < 100; i++) { firstFighter.TakeDamage(secondFighter); } Assert.AreEqual(0, firstFighter.Health); }
public void PowerUp_ShouldReducePowerIfNegative() { var fighter = FightClubGame.HireFighter(); var powerUp = FightClubGame.PurchasePowerUp(); powerUp.DamageBuff = 1; fighter.PowerUp(powerUp); powerUp.DamageBuff = -1; fighter.PowerUp(powerUp); Assert.AreEqual(1, fighter.Damage); }
public void DrinkPotion_ShouldNotChangeState_WhenHealthIsZero() { var fighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); for (int i = 1; i <= 100; i++) { fighter.TakeDamage(secondFighter); } fighter.DrinkPotion(potion); Assert.AreEqual(FighterState.Dead, fighter.State); }
public void DrinkPotion_ShouldSetStateToHurtFromKnockedOut() { var fighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); for (int i = 1; i <= 9; i++) { fighter.TakeDamage(secondFighter); } fighter.DrinkPotion(potion); Assert.AreEqual(FighterState.Hurt, fighter.State); }
public void DrinkPotion_ShouldIncreaseHealthBasedUponValueOfPotion_WhenNewValueIsNotBeyondMaximum() { var fighter = FightClubGame.HireFighter(); var secondFighter = FightClubGame.HireFighter(); var potion = FightClubGame.PurchasePotion(); for (int i = 1; i <= 5; i++) { fighter.TakeDamage(secondFighter); } fighter.DrinkPotion(potion); Assert.AreEqual(7, fighter.Health); }
public void PurchasePowerUp_ShouldReturnObjectWithDefaultValues() { var powerUp = FightClubGame.PurchasePowerUp(); Assert.AreEqual(1, powerUp.DamageBuff); }